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NPC Generator

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Advanced [show]


Roger Morton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to make people angry or surprised. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Sold as a small child to a slaver, Roger was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his sister before him, after school he went straight into learning to become a Map Maker. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants a kiss; and he'd like to take his coworkers down a peg

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Mentor, Job. Occupation: Map Maker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Roger Morton, Male Human Wizard 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 13 (+1)8 (-1)
Skills Deception +1, Nature +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 4000 sp. Alexandrite (800 gp). Red-brown spinel (70 gp). Citrine (40 gp). 1 Minor magic item.


Social Check DCs


Trym Compton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears silk and lounges about seductively. His hair is black and very short. His skin is flawless and his amber eyes scan people very quickly.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is harsh and unforgiving.

History: A powerful brothel owner made him what he is. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Depressed, Antagonistic, Fearful. Bonds: Attractive, Mentor. Occupation: Doctor

Voice: Timid voice

Attributes [hide]

Trym Compton, Male Human Barbarian 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)9 (-1) 17 (+3)13 (+1)
Skills Arcana +1, Deception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Nicholas Browning, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear tan clothing when he does not wear armor. He has styled his silver hair well, parting it to the left. His violet eyes are slightly larger than normal.

Personality: Cocky and sure of himself, he believes he is the best Miner born in the past three hundred years. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He comes from a rich eastern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Miner like his mother before him.

Motivation: He is compelled to act according to his religious beliefs.

Bonds: Job, Religious, Rich. Occupation: Miner

Voice: Excited and jittery

Attributes [hide]

Nicholas Browning, Male Human Paladin 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 9 (-1)10 (+0) 11 (+0)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 4000 sp. Hematite (12 gp).


Social Check DCs


Guy Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his pickaxe. His hair is long and auburn with streaks of black, and is pulled back with small violet clips. His beard is black, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born blind and as such lacked many opportunities for work. As a young adult he joined a group advocating for an improvement in Human conditions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC.

Ideals: Justice. Flaws: Antagonistic, Disease, Racist. Occupation: Cartwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Guy Chatham, Male Human Bard 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)9 (-1) 13 (+1)17 (+3)
Skills History +2, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp.


Social Check DCs


Guy Kensley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is greasy and uncared for. This brown eyed northerner is not easily forgotten.

Personality: He will rave to anyone who will listen. He is skeptical of what others tell him and is slow to trust.

History: The child of northern immigrants he idolized his father. Guy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Shy. Bonds: Immigrant, Nature. Occupation: Courier

Voice: Farmer accent

Attributes [hide]

Guy Kensley, Male Human Adept 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)14 (+2) 11 (+0)11 (+0)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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