Rolf Rutland, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears blue leather gloves, a blue jacket, and tight pants. He wears his black hair down. He tend to wears goggles to shield his eyes.
Personality: He snorts whenever he laughs or is feeling confident. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in a small desert village. Rolf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He inherited the family business which he has now maintained for 14 years.
Motivation: Expand his business; and he wants to get laid
Ideals: Entrepeneur. Bonds: Poor, Nature, Job, Has a crush. Occupation: Tailor
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp. Amethyst (50 gp).
Alex Merton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a simple yellow robe with brown stripes complete with hood. He wears a colorful flower in his white hair. He is baby faced.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is an amazing painter.
History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Gifted, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Mentor. Occupation: Architect
Voice: Russian accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 48 (4d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 24000 cp. 3 Antitoxin. 1 Tanglefoot bags. 3 Antitoxin. 2 Alchemist’s fire.
Hugh Stanton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His black hair is lengthy. His ears are large.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of a Fortune-teller, who enjoyed hunting, Hugh was taken on many hunting expeditions. His first spouse was a Fortune-teller, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Flaws: Ugly. Bonds: Family, Adventurer, Nature. Occupation: Cartwright
Voice: Loud with bravado
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: Star rose quartz (20 gp). 1 Masterwork Common Melee.
Henry Beitz, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a pastel suit, yellow shirt, and green tie, and he perpetually has his kukri ready. With a patchy silver beard and wild silver hair. He wears crescent spectacles with a black brim.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Gifted from a young age, Henry studied abroad. When Henry reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Navigator for hire.
Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality
Ideals: Fighting, Gifted. Bonds: Adventurer, Job, Military. Occupation: Navigator
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Arnold Asheton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is generally well dressed albeit a few years behind the times. He has moderate length silver hair. His eyes are blue and he is always smoking a pipe.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Arnold is combative with any and all who dare try his patience in the slightest.
History: The child of a Spice Merchant, who enjoyed hunting, Arnold was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Meet up once more with his childhood friend.
Ideals: Justice. Bonds: Attractive, Family, Nature, Adventurer. Occupation: Miller
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp. Lapis lazuli (7 gp). 1 Minor magic item.
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