Hunter Wharton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears many layers of old clothing at all times. His golden hair, when down, is lengthy. He wears an eyepatch.
Personality: He is overprotective of those who hire his services. He is lazy and tries to find solutions quickly.
History: He was raised in a mountains tribe. Hunter was born on a far western mountains where he grew up under the tutelage of his father, an expert Cartwright. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To protect his home; and to share knowledge with the world
Flaws: Ugly, Lazy. Bonds: Poor, Guardian, Nature, Immigrant. Occupation: Cartwright
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 48 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Elven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp.
Henry Astley, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Mason does. He carries with him a set of sickles, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is always cut to a buzz. His gray eyes are slightly larger than normal.
Personality: He is irascible and easily irritated. He also is a firm believer in the manly ideal.
History: His mother raised him in a mountain cabin. A gifted student he started as a Bricklayer, but he got bored and became a Mason. He has set out to sabotage the competition.
Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Job, Nature. Occupation: Mason
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
Charles Sharps, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy blonde hair. His eyes are hazel and catlike.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. As a young adult he joined a group advocating for an improvement in Human conditions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants to get laid; and to find somewhere to settle down
Flaws: Mundane, Racist, Ugly. Bonds: Slave, Has a crush. Occupation: Glassblower
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 400 gp. Eye agate (4 gp).
Tim Cooper, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a tan cloak and cross-gartered green stockings. His hair is brown, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a Seamstress, his mother struggled to pay the bills. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage
Ideals: Justice. Bonds: Attractive, Adventurer, Poor, Family. Occupation: Sellsword
Voice: Whispers
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 7
Hit Points 50 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 5 (-3) | 15 (+2) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Orc
Attacks Melee +0 / 2d6-3, Ranged +0 / 2d6-3, Grapple -3
Possessions: 800 gp.
Ernest Merton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing a perfectly clean shirt and pair of pants. His golden hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the west to a Roofer, Ernest learned a great deal about his father's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He struck the Roofer job and began his own company from there.
Motivation: Expand his business.
Ideals: Athletic, Impeccable, Joker. Bonds: Attractive, Job, Religious. Occupation: Roofer
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 5 (-3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 10000 cp. Pink pearl (150 gp).
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