Everard Colby, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes dart from person to person.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a slaver, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants his loneliness to end; and wants to work out more often
Ideals: Athletic, Opinionated. Flaws: Antagonistic. Bonds: Mentor, Rich, Has a crush. Occupation: Hunter
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Giant, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 22000 sp. Red garnet (120 gp). Amethyst (120 gp). 1 Minor magic item.
Charles Hadlee, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He likes to wear ponchos typically of a light tan in addition to tight pants. He sports a long golden beard, and similarly colored long hair. His brown eyes dart from person to person to random spaces in the air.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barkeep. He hasn't told them the truth, but wants to settle down with them.
Motivation: Doesn't want to be a Architect and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Has a crush, Family. Occupation: Architect
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 17 (+3) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 44000 sp.
Shane Coombs, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears professional attire. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes lackadaisically let the world flow into them.
Personality: He is very quiet and rarely speaks above a whisper. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has comitted a past crime that haunts him to this day; and he is terrified, and will act out of fear
Flaws: Shy, Impulsive. Bonds: Attractive, Poor, Mentor. Occupation: Bounty Hunter
Voice: Old Prospector
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Blue quartz (16 gp). 1 Masterwork Common Melee.
Anselm Richie, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. With a patchy red beard and wild red hair. His eyes are violet and catlike.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Anselm was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He became a Assassin soon after.
Motivation: Sabotage a competitor.
Ideals: Disciplined, Athletic. Bonds: Family, Job. Occupation: Assassin
Voice: Soft and mumbly
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Dwarven, Draconic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 80000 cp.
Gerard Lancaster, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a worn and beaten armor. Beneath his clothing is a huge mess of scar tissue. His blonde hair is kept up in a ponytail inside a small hat. His eyes are violet and catlike.
Personality: Eccentric and domineering, Gerard will drive conversation. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Gerard studied abroad. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Gerard and his spouse have recently divorced.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Extrovert, Gifted. Flaws: Fearful, Antagonistic. Bonds: Slave. Occupation: Bookbinder
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 8 (-1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 16000 cp.
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