Lewis Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane, and carries pickaxes. His hair is golden, silky, and of moderate length. His amber eyes peer out from beneath his small green hat.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: The child of a Masseuse, who enjoyed hunting, Lewis was taken on many hunting expeditions. As a young adult he joined a group advocating for an improvement in Human conditions. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: A strong sense of loyalty to Human people; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Racist. Bonds: Poor, Attractive, In love, Nature. Occupation: Ruler
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 71 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 18 (+4) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Ignan, Aquan
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 200 gp. Aquamarine (500 gp). Hematite (9 gp). Black star sapphire (1000 gp). Banded agate (9 gp). Alexandrite (500 gp). Freshwater pearl (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drogo Heiser, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy pastel suit. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is golden and curly. His green eyes are slightly larger than normal.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Animals are drawn to him, and he is able to talk to them.
History: He was born blind and as such lacked many opportunities for work. His psionic abilities were realized during a raid on his village. He got away from his former life and has fallen to alcoholism.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Gifted. Flaws: Mundane, Disease, Addict. Bonds: Attractive, Job. Occupation: Fortune-teller
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. 1 Disguise kit.
Heward Darby, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with small hat. He carries with him a set of longbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His long white hair reaches down to his waist. His eyes are likewise hazel. His teeth are white and perfect.
Personality: Heward wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is able to fit into much smaller and tighter spaces than normal.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Fighting, Disciplined, Gifted. Bonds: Attractive, Religious. Occupation: Doctor
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 7 (-2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Giant, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
Bernard Marlowe, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He has dyed his greying silver hair a little too much giving a sharp silver color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has a massive crush on the younger sibling of the Ruler who has hired him part-time. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born at the edge of vast desert. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Fighting. Flaws: Impulsive. Bonds: Has a crush, Adventurer, Nature. Occupation: Ruler
Voice: Squeaky
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 47 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 110000 cp.
Theobald Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time. He carries with him a set of glaives on his belt, each one with a amethyst on the hilt. He wears his auburn hair up. His hazel eyes dart from person to person to random spaces in the air.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was a soldier and died while he was still young. Theobald was left his mother's suit of armor and trained in its use and care. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting, Athletic. Bonds: Immigrant, Military, Adventurer. Occupation: Animal Trainer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 10 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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