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NPC Generator

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Advanced [show]


Guy Graham, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep tan leather and dull black iron scale mail, and carries maces. He sports a long white beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Guy enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He comes from a rich eastern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Insomniac, Hedonist. Bonds: Attractive, Rich. Occupation: Fortune-teller

Voice: Slurs words

Attributes [hide]

Guy Graham, Male Human Barbarian 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 35 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)13 (+1) 10 (+0)14 (+2)
Skills Deception +5, Investigation +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Miles Adley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear green tank tops with white pants. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy white hair. His brown eyes dart from person to person to random spaces in the air.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a pair of adventurers, Miles grew up listening to his father's many stories. He worked as a nervous Sailor and found it very stressful. He inherited the family business which he has now maintained for 8 years.

Motivation: He's repulsed by the PC; and to be a mercenary again

Flaws: Ugly, Antagonistic. Bonds: Mentor, Adventurer, Job. Occupation: Sailor

Voice: Shortens vowels

Attributes [hide]

Miles Adley, Male Human Warrior 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Goblin, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 500 sp. Tiger eye turquoise (4 gp). 4 Thunderstones.


Social Check DCs


Arnold Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of the four houses of cards on his torso. His skin is fair and his fingers are delicate and long. He has a small bristly mustache and wavy white hair. He wears crescent spectacles with a black brim.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised in a plains tribe. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants to meet his childhood hero

Flaws: Antagonistic. Bonds: Has a crush, Nature, Adventurer, Religious. Occupation: Bowyer

Voice: Low rumbling, strings words together

Attributes [hide]

Arnold Blyth, Male Human Adept 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)13 (+1) 16 (+3)9 (-1)
Skills Deception +2, Religion +4
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 100 pp. Zircon (70 gp).


Social Check DCs


Henry Braxton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears dark leathers with embroidery. His top hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: Stoic and calm, he prefers to meditate than take action. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and he's in love

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Occupation: Map Maker

Voice: Smoker's lung

Attributes [hide]

Henry Braxton, Male Human Monk 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)14 (+2) 17 (+3)17 (+3)
Skills Intimidation +6, Nature +5
Senses Passive Perception 13
Languages Common, Infernal, Aquan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Drogo Alston, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His brown hair is kept up in a ponytail inside a deerstalker hat. His face is scarred and worn.

Personality: A skeptical and narcissistic man, Drogo's first love is himself. His second love is also himself. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: To be a Mason again.

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

Drogo Alston, Male Human Commoner 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)14 (+2) 14 (+2)13 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Draconic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp. 2 Antitoxin.


Social Check DCs

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