Theobald Allerton, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a card on it. He keeps his blonde hair in a flapper bob. His eyes are amber.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great joy in being the best Stableman in town.
History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He has set out to sabotage the competition.
Motivation: Doesn't want to be a Stableman and was forced into it by his family; and he's looking for his big break
Ideals: Entrepeneur. Bonds: Family, Job, Adventurer. Occupation: Stableman
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 68 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 210 pp. Alexandrite (300 gp). Violet garnet (300 gp). Black pearl (300 gp). Alexandrite (300 gp). Deep blue spinel (300 gp). Coral (130 gp). Moss agate (13 gp). Obsidian (13 gp).
Roger Yorke, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He is dressed in a clean red cloak covering his clean studded leather. He has shaved his head bald. His eyes are brown and he is always smoking a pipe.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Gifted from a young age, Roger studied abroad. Cursed with lycanthropy at a very young age, Roger has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To find somewhere to settle down.
Ideals: Justice, Gifted. Flaws: Antagonistic, Disease. Bonds: Mentor. Occupation: Spy
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 11 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 gp.
Hunter Blakely, Male Human [Permalink]
Personal [hide]
Description: He wears a green shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them, and carries sickles. He has done his best to style his red hair to look like a famous performer. His fierce blue eyes like to dwell on things.
Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He was born on a small isolated farm. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now owns his own business.
Motivation: He is unsatisfied with his job.
Ideals: Fighting. Flaws: Fearful. Bonds: Job, Enemies, Nature. Occupation: Glassblower
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 45000 sp. Banded agate (11 gp).
Anselm Compton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his left hand. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.
Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born at the edge of vast island. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Since then, he has sought to make the best of life.
Motivation: Wishes to resurrect an old love.
Ideals: Extrovert, Optimist. Bonds: In love, Nature, Religious. Occupation: Miller
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +6
Possessions: 200 gp. Banded agate (16 gp). Carnelian (60 gp). 1 Tanglefoot bags. 3 Alchemist’s fire. 2 Holy water. 3 Alchemist’s fire.
Robert Emsworth, Male Human [Permalink]
Personal [hide]
Description: This southern man usually wears his brown robe and has his sickle always slung over his shoulder. His clothes are grease stained in places. He has moderate length black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Ideals: Entrepeneur. Flaws: Insane. Bonds: Poor, Immigrant, Job. Occupation: Bellfounder
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Draconic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 40000 cp. Aquamarine (1100 gp). Deep blue spinel (1100 gp). Rose (20 gp).
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