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NPC Generator

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Advanced [show]


Bertram Cason, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. He wears a top hat to cover his moderate length black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in a small forest village. His psionic abilities were realized during a raid on his village. He hasn't been sleeping well lately.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic, Philantrophist, Gifted. Flaws: Insomniac. Bonds: Nature, Adventurer. Occupation: Soapmaker

Voice: Low rumbling, strings words together

Attributes [hide]

Bertram Cason, Male Human Aristocrat 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 13 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)15 (+2) 7 (-2)16 (+3)
Skills Arcana +5, Intimidation +6
Senses Passive Perception 8
Languages Common, Draconic, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Tenley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears silk and lounges about seductively. His red hair is slicked back into a classic pompadour. His green eyes have a joyful gleam in them most of the time.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is an amazing painter.

History: He comes from a rich northern family. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Adventurer.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Adventurer

Voice: Old Prospector

Attributes [hide]

Nicholas Tenley, Male Human Wizard 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)13 (+1) 10 (+0)14 (+2)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp. Chalcedony (70 gp). Alexandrite (300 gp). 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Drogo Jacobs, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has wavy auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will rave to anyone who will listen. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He went to a religious school and was inspired by the priests there in charitable deeds. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Insomniac, Insane, Disease. Bonds: Military, Religious. Occupation: Barrister

Voice: Speaks through clenched teeth

Attributes [hide]

Drogo Jacobs, Male Human Aristocrat 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)12 (+1) 11 (+0)8 (-1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 1 Chain shirt.


Social Check DCs


Cory Yorke, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He dislikes all the random violence that takes place in the south. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A powerful brothel owner made him what he is. Cursed with lycanthropy at a very young age, Cory has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Pacifist. Flaws: Disease. Bonds: Poor, Religious, Mentor. Occupation: Barkeep

Voice: Sounds elderly

Attributes [hide]

Cory Yorke, Male Human Wizard 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)8 (-1) 12 (+1)14 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 25000 cp. Jasper (30 gp). 1 Masterwork studded leather. 1 Masterwork Heavy steel shield. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Robert Acton, Male Human [Permalink]

Personal [hide]

Description: He wears white trousers with black and blue striped suspenders. He wears various colorful collared shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His brown hair is lengthy. He is very pretty but has cold, dead eyes.

Personality: He is irascible and easily irritated. He is frequently practicing swordplay.

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Robert took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Military, Poor. Occupation: Sailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Robert Acton, Male Human Expert 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)9 (-1) 8 (-1)14 (+2)
Skills Arcana +2, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp. Zircon (40 gp). Alexandrite (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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