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Advanced [show]


Wymar Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. He wears his red hair up in a very large beehive style do. His ears are large.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Merchant

Voice: Indian accent

Attributes [hide]

Wymar Heiser, Male Human Cleric 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)16 (+3) 16 (+3)8 (-1)
Skills Deception +1, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 5000 sp.


Social Check DCs


Theodoric Dalton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear black clothing when he does not wear armor. He has styled his chestnut hair well, parting it to the right. His eyes are likewise green.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born on a small isolated farm. In his 15th year, his parents were killed by a gnolls raid, leaving Theodoric alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Theodoric was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Athletic. Flaws: Depressed, Racist. Bonds: Rich, Nature, Enemies. Occupation: Detective

Voice: Uses lots of figures of speech

Attributes [hide]

Theodoric Dalton, Male Human Expert 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Insight +5, Investigation +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Patrick Axton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His right hand appears badly burned and disfigured. His brown hair is greasy and uncared for. His violet eyes have a joyful gleam in them most of the time.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the west his family was never financially stable. Patrick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Tailor

Voice: Pirate accent

Attributes [hide]

Patrick Axton, Male Human Warrior 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)13 (+1) 7 (-2)15 (+2)
Skills History +3, Survival +0
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Patrick Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears baggy red pantaloons and a grey scarf, and he perpetually has his falchion ready. His tied-back hair is chestnut. His eyes, though not visible through his cowl, are violet.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born blind and as such lacked many opportunities for work. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Slave Trader

Voice: Timid voice

Attributes [hide]

Patrick Wentworth, Male Human Expert 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)14 (+2) 13 (+1)12 (+1)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 11
Languages Common, Gnoll, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: 100 gp. Brass mug with jade inlays (100 gp). 1 Minor magic item.


Social Check DCs


Aldous Oakes, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a skull on it. He has styled his brown hair well, parting it to the left. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a minor phobia of water and hates getting wet.

History: He served in the navy to pay for his family's outstanding loans. Cursed with lycanthropy at a very young age, Aldous has worked very hard to control his curse. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality

Ideals: Joker. Flaws: Fearful, Disease. Bonds: Adventurer, Military. Occupation: Mortician

Voice: Tuts and clicks tongue

Attributes [hide]

Aldous Oakes, Male Human Barbarian 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 73 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 13 (+1)7 (-2)
Skills Intimidation +1, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp.


Social Check DCs

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