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NPC Generator

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Advanced [show]


Gilbert Bentley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear ponchos typically of a light yellow in addition to tight pants. His brown hair is braided into rings. His eyes are hazel and he is always smoking a pipe.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also hits on women, regardless of circumstances.

History: The child of eastern immigrants he idolized his father. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has been saving his money to try and buy his brother's freedom.

Motivation: His religion dominates his actions; and marry his brother to traveling adventurers

Flaws: Sensitive, Racist. Bonds: Immigrant, Has a crush, Family, Religious. Occupation: Banker

Voice: Stutters

Attributes [hide]

Gilbert Bentley, Male Human Adept 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)9 (-1) 10 (+0)9 (-1)
Skills Insight +2, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 sp.


Social Check DCs


Manfred Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He tends to wear a tan poncho over his likewise colored trousers and shirt. He is bald on top and has large auburn tufts of hair around his ears. His eyes are amber.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in a small village he learned the ways of the warrior from his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Courier, but doesn't like to broadcast it.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Rich. Occupation: Carter

Voice: American accent

Attributes [hide]

Manfred Mitchell, Male Human Wizard 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)10 (+0) 9 (-1)11 (+0)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 300 gp. A miniature golden chest with tiny emeralds lining the top (170 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Gunter Graeme, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses like a well dressed Sculptor does. He has shaved his head bald. His brown eyes are passionate and lively.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a desert tribe. He worked as a nervous Sculptor and found it very stressful. He has set out to sabotage the competition.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Job, Nature. Occupation: Sculptor

Voice: Raspy

Attributes [hide]

Gunter Graeme, Male Human Monk 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)5 (-3) 11 (+0)14 (+2)
Skills Acrobatics +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Anthony Prescott, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a green vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down, he is not a threatening figure. He sports a flattop hair cut. His eyes are a pleasant hazel.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He never wears the same outfit twice, unless he absolutely has to.

History: A powerful slaver made him what he is. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic. Flaws: Ugly, Selfish, Insane. Bonds: Mentor. Occupation: Miner

Voice: Scottish accent

Attributes [hide]

Anthony Prescott, Male Human Paladin 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp. 1 Silk rope. 1 Climber’s kit.


Social Check DCs


Charles Wentworth, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and wears a pastel tunic with yellow highlights, and long brown pants that bunch up around his shoes. His left hand appears badly burned and disfigured. His red hair is cut jaggedly and amateurishly. His fierce green eyes like to dwell on things.

Personality: He has a massive crush on the younger sibling of the Mayor who has hired him part-time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Charles was raised in a hard working conservative environment. Charles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town working and never settling down anywhere, but has fallen for a local Crown-heir. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants revenge against illithids; and to settle down with his crush

Flaws: Forgetful. Bonds: Has a crush, Job, Nature, Enemies. Occupation: Mayor

Voice: Can't modulate volume

Attributes [hide]

Charles Wentworth, Male Human Wizard 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)12 (+1) 13 (+1)10 (+0)
Skills Athletics +2, Medicine +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: Just what you see.


Social Check DCs

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