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NPC Generator

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Advanced [show]


Dustin Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is well dressed, constantly wearing a violet suit, brown shirt, and grey tie. His blonde hair is heavily combed to the right. His eyes are violet and beady.

Personality: He is witty, but his monotone delivery comes off as unnerving He is an amazing painter.

History: Dustin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Seamstress and found it very stressful. He inherited the family business which he has now maintained for 4 years.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Seamstress

Voice: Hard of hearing, loud

Attributes [hide]

Dustin Sutherland, Male Human Expert 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)16 (+3) 15 (+2)8 (-1)
Skills Insight +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Goblin, Celestial, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Justin Tickle, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is heavily combed to the right. His violet unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Justin isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is harsh and unforgiving.

History: Justin hails from a village terrorized by gnolls. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Disease, Antagonistic. Bonds: Immigrant, Enemies, Religious. Occupation: Fletcher

Voice: Speaks with squeezed throat

Attributes [hide]

Justin Tickle, Male Human Wizard 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)13 (+1) 11 (+0)17 (+3)
Skills Deception +6, Nature +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 700 gp.


Social Check DCs


Diggory Compton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in a clean red cloak covering his clean studded leather. His silver hair is drawn into a tight pony tail with a dagger scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a logical person and will generally grow upset if things defy logic and science.

History: He is the product a well kept family trust fund and as such has never really known need. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Mason for hire.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Athletic, Logical. Flaws: Greedy. Bonds: Rich, Job. Occupation: Mason

Voice: Raspy

Attributes [hide]

Diggory Compton, Male Human Monk 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)8 (-1) 11 (+0)12 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Ernest Marlowe, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear red clothing when he does not wear armor, and carries swords. He sports a flattop hair cut. He has several tiny jet earrings on each ear.

Personality: He is extraordinarily eccentric. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his mother's forge. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and to end his boredom

Ideals: Fighting. Flaws: Insane, Antagonistic, Mundane. Bonds: Rich, Job. Occupation: Animal Trainer

Voice: Ums and uhs a lot

Attributes [hide]

Ernest Marlowe, Male Human Cleric 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)18 (+4) 8 (-1)10 (+0)
Skills Arcana +6, Deception +2
Senses Passive Perception 9
Languages Common, Auran, Giant, Gnoll, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Gerald Perry, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Knight does. He keeps his silver hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Doctor mother left him crippled. He now owns his own business.

Motivation: Expand his business.

Ideals: Philantrophist, Justice. Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

Gerald Perry, Male Human Sorcerer 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Animal Handling +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Ignan, Giant
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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