Miles Reid, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a fine chain shirt which he covers with black colored cloaks and clothing. Beneath his clothing is a huge mess of scar tissue. His blonde hair is greasy and uncared for. His brown eyes have a joyful gleam in them most of the time.
Personality: His tongue was cut out and he uses sign language. He is lazy, self-centered, vain, and jealous.
History: He was born in the south, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is currently in port desperately looking for someone to get him out; and wants his loneliness to end
Flaws: Ugly, Disease, Selfish. Bonds: Slave, Immigrant. Occupation: Crown-heir
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: 500 gp. Rose (40 gp). Onyx (40 gp). Eye agate (14 gp).
Lance Colton, Male Human [Permalink]
Personal [hide]
Description: He usually wears his tan robe and has his crossbow always slung over his shoulder. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his long white hair kept up in a rat tail. He has violet eyes and a tan hat with a brown feather.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the east to a Carpenter, Lance learned a great deal about his mother's area of expertise. His childhood dream was to be a Bellfounder, but he was a colossal failure. He became a Carpenter soon after.
Motivation: Wants to open a new tavern; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Bonds: Attractive, Job, Religious. Occupation: Carpenter
Voice: Raspy
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 31 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Goblin
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 60000 cp. Gold music box (2000 gp). 1 Minor magic item. 1 Minor magic item.
Theodoric Weston, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. His hair is short and silver. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He got into the Animal Trainer business at a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has built up a small fortune and can afford his own way.
Motivation: Someone believes him a fraud; and he is not mentally stable, and does not behave rationally
Ideals: Joker. Flaws: Insane. Bonds: Rich, Enemies, Job. Occupation: Animal Trainer
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 5000 sp.
Frederick Milton, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his golden hair up. His eyes are likewise brown. His teeth are white and perfect.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great joy in being the best Map Maker in town.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Weaver, but doesn't like to broadcast it.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Flaws: Shy, Disease. Bonds: Attractive, Job, Rich. Occupation: Map Maker
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp.
Reynard Thackeray, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a black costume with the symbols of the sun god on his torso. His auburn hair is heavily combed to the right. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Cocky and sure of himself, he believes he is the best Hunter born in the past three hundred years. He has a habit of throwing himself into exceedingly dangerous situations.
History: Reynard was born the youngest of three triplets. He was an apprentice working in his mother's forge. He moves from town to town, unable to find a place to settle.
Motivation: He's looking for his big break; and wants to open a new tavern
Flaws: Impulsive. Bonds: Job, Family, Immigrant, Adventurer. Occupation: Hunter
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 24 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 800 gp. Iolite (60 gp). Amethyst (60 gp).
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