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Advanced [show]


Peter Northcott, Male Human [Permalink]

Personal [hide]

Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his warhammer. His white hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is mildly Human supremacist, though he does not identify as such. Peter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Peter was born the youngest of three triplets. His first spouse was a Fortune-teller, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister

Ideals: Fighting. Flaws: Insane, Racist. Bonds: Family. Occupation: Doctor

Voice: Stutters

Attributes [hide]

Peter Northcott, Male Human Druid 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 18 (+4)15 (+2) 10 (+0)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Godfrey Addington, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this northern man wears a grey coat over a brown low-cut shirt, and a small hat upon his head. He has white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a pair of adventurers, Godfrey grew up listening to his father's many stories. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he feels threatened by others

Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Adventurer, Job. Occupation: Spy

Voice: Speaks like tongue is numb

Attributes [hide]

Godfrey Addington, Male Human Wizard 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)14 (+2) 11 (+0)11 (+0)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 10
Languages Common, Druidic, Celestial
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: Black star sapphire (400 gp). Rock crystal (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears silk and lounges about seductively. He keeps his black hair in a pixie cut. He has gleaming, smiling amber eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in a small forest village. A gifted student he started as a Herbalist, but he got bored and became a Locksmith. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Odo Jacobs, Male Human Paladin 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)12 (+1) 6 (-2)10 (+0)
Skills Arcana +3, Medicine +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 11000 cp.


Social Check DCs


Gerard Huxley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a white and black robe with the hood down. His silver hair is greasy and uncared for. His green eyes dart from person to person.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerard is combative with any and all who dare try his patience in the slightest.

History: Born to a Gardener, his mother struggled to pay the bills. He dropped out of school before completing his studies. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To share knowledge with the world.

Ideals: Joker, Justice, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Fletcher

Voice: Creaky witch voice

Attributes [hide]

Gerard Huxley, Male Human Expert 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)14 (+2) 10 (+0)10 (+0)
Skills Nature +5, Survival +3
Senses Passive Perception 10
Languages Common, Terran, Infernal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Gilbert Alby, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and wears a fine chain shirt which he covers with red colored cloaks and clothing. His hair, while still mostly golden, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gifted from a young age, Gilbert studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted from career to career and currently works as a Actor.

Motivation: Sabotage a competitor; and to be a tanner again

Ideals: Gifted, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Actor

Voice: Sore throat, cough

Attributes [hide]

Gilbert Alby, Male Human Bard 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)16 (+3) 10 (+0)16 (+3)
Skills History +6, Investigation +6
Senses Passive Perception 10
Languages Common, Abyssal, Gnome, Aquan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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