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Advanced [show]


Bertram Fulton, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this northern man wears a fancy brown suit. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise amber.

Personality: He exudes charisma. He is a tour de force of persuasion. He believes the world needs to unite to get rid of illithids once and for all.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Athletic. Bonds: Attractive, Enemies, Immigrant, Family, Adventurer. Occupation: Tailor

Voice: Mousy voice

Attributes [hide]

Bertram Fulton, Male Human Wizard 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)17 (+3) 11 (+0)16 (+3)
Skills Religion +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Celestial, Gnome, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: 600 gp. Black velvet mask with numerous citrines (180 gp). Silver chalice with lapis lazuli gems (180 gp). Solid gold idol (1100 gp).


Social Check DCs


Anselm Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is typically in his Layabout uniform. His blonde hair is unkempt and raggedy. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the north to a Layabout, Anselm learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He has dedicated himself to building a better trade route.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Layabout

Voice: Rolls R's

Attributes [hide]

Anselm Ramsey, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)8 (-1) 11 (+0)15 (+2)
Skills Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. Silver comb with moonstones (200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ernest Halsey, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a weathered and beat up set of banded mail beneath an oversized grey coat. His hair is silver and curly. He wears round tiny glasses practically rammed into his face.

Personality: He has always had a great fascination with Human culture. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born a particularly ugly child, much to the horror of his parents. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Justice. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Apothecary

Voice: Nasally tone

Attributes [hide]

Ernest Halsey, Male Human Warlock 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)14 (+2) 16 (+3)15 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Odo Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing. He has a slight overbite and is overall scrawny. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a minor phobia of water and hates getting wet.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He's in love; and to settle down with his crush

Ideals: Gifted. Flaws: Fearful. Bonds: Guardian, Immigrant, Has a crush. Occupation: Navigator

Voice: Speaks with a cold

Attributes [hide]

Odo Winthrop, Male Human Monk 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)11 (+0) 7 (-2)8 (-1)
Skills Nature +3, Stealth +6
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 800 gp. Chalcedony (20 gp). Fiery yellow corundum (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roland Tattersall, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured and is in decent physical shape. His blonde hair is braided into rings. He has several tiny emerald earrings on each ear.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is a logical person and will generally grow upset if things defy logic and science.

History: He was always a brilliant, if unscrupulous mind. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Artistic, Logical. Flaws: Insane. Bonds: Rich. Occupation: Interpreter

Voice: Low and grunting

Attributes [hide]

Roland Tattersall, Male Human Wizard 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)18 (+4) 12 (+1)15 (+2)
Skills Arcana +7, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Ignan, Orc
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15433200000

Possessions: 700 gp. Rose (80 gp). Rose (80 gp). Coral (120 gp). Fiery yellow corundum (1300 gp).


Social Check DCs

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