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NPC Generator

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Advanced [show]


Everard Everly, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is short and chestnut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born blind and as such lacked many opportunities for work. He was taken from his home at a very young age. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Justice. Flaws: Disease. Bonds: Adventurer, Slave. Occupation: Ruler

Voice: Ums and uhs a lot

Attributes [hide]

Everard Everly, Male Human Adept 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 13 (+1)7 (-2)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 11
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Peter Altham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is styled in orderly dreadlocks. He has a dull look in his gray eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He works hard and plays hard.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He now mingles about in high society.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Joker, Logical. Flaws: Hedonist, Insane. Bonds: Rich. Occupation: Adventurer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Peter Altham, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)9 (-1) 15 (+2)14 (+2)
Skills Arcana +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Thomas Ramsey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he usually wears his yellow robe and has his hammer always slung over his shoulder. He has a small bristly mustache and wavy red hair. His thin eyebrows rest above his beady gray eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Nature, Job. Occupation: Miller

Voice: Thin and wheezing

Attributes [hide]

Thomas Ramsey, Male Human Cleric 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)15 (+2) 16 (+3)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Auran, Draconic
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 1200 gp.


Social Check DCs


Gomory Preston, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears long strands of sapphire and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his silver hair in a flapper bob. His eyes are a pleasant brown.

Personality: He has always had a great fascination with Human culture. Flattery will make him almost putty in your hands.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A deep hatred of dire rats; and someone believes him a fraud

Flaws: Racist, Selfish. Bonds: Rich, Immigrant, Enemies. Occupation: Fletcher

Voice: Deep voice with rolling R's

Attributes [hide]

Gomory Preston, Male Human Druid 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)10 (+0) 15 (+2)14 (+2)
Skills History +3, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 1 Minor magic item.


Social Check DCs


Lance Wordsworth, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing a long, yellow, dusty cloak. He has a long blonde beard with little hanging trinkets. His green eyes peer out from beneath his feathered yellow hat.

Personality: This man loves singing and to teach people singing more than just about anything. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted necromantic powers by his dying sister.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Artistic, Gifted, Athletic. Flaws: Shy. Bonds: Military. Occupation: Junk Dealer

Voice: Speaks through clenched teeth

Attributes [hide]

Lance Wordsworth, Male Human Cleric 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)10 (+0) 13 (+1)9 (-1)
Skills Arcana +2, Deception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1 Masterwork Artisan’s tools. 1 Climber’s kit.


Social Check DCs

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