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NPC Generator

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Advanced [show]


Solomon Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. His skin is fair and his fingers are delicate and long. His chestnut hair is kept up in a ponytail inside a top hat. He wears an eyepatch.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the south. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his music dream.

Motivation: He is wracked by social anxiety.

Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Immigrant, Poor. Occupation: Farmer

Voice: Uses sign language

Attributes [hide]

Solomon Everleigh, Male Human Commoner 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)14 (+2) 17 (+3)17 (+3)
Skills Arcana +5, Performance +6
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 60 pp. A pair of silk slippers encrusted with tiny pearls. (130 gp). Solid gold idol (800 gp).


Social Check DCs


Godfrey Sherwood, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown shirt with thin green vertical stripes and grey pants. His hair is auburn and curly. He has a tattooed face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is skeptical of what others tell him and is slow to trust.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Godfrey took refuge in the old dungeon and found the beat up trident and armor he uses now. By chance he met his brother recently and the two have been together since.

Motivation: He's looking for his big break; and to unite with his brother

Flaws: Secretive, Shy. Bonds: Nature, Family, Adventurer. Occupation: Baker

Voice: Strong lisp

Attributes [hide]

Godfrey Sherwood, Male Human Monk 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 12 (+1)7 (-2)
Skills Intimidation +1, Survival +4
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 700 gp. Jet (40 gp). Rock crystal (80 gp).


Social Check DCs


Percival Kinsley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He usually wears his black robe and has his shield always slung over his shoulder. His auburn hair is cut jaggedly and amateurishly. His brown eyes dart from person to person to random spaces in the air.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Percival was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 12th year, his parents were killed by a dire rats raid, leaving Percival alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Sage they were divorced and he won custody of their son. He worked as a Glassblower, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and a strong sense of loyalty to human people

Ideals: Optimist. Flaws: Racist. Bonds: Family, Poor, Enemies. Occupation: Glassblower

Voice: Posh accent

Attributes [hide]

Percival Kinsley, Male Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)14 (+2) 9 (-1)10 (+0)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Terran, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Violet garnet (1100 gp). Violet garnet (1100 gp). 1 Chain shirt. 1 Full Plate. 1 Half-Plate.


Social Check DCs


Ralf Kirby, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears a weathered and beat up set of banded mail beneath an oversized white coat. He has a hunchback. His brown hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As long as the job gets done he does not care how it got done.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He uses money and sex appeal to get what he needs; and he feels the way he acts is they only way to get by in the world

Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Poor. Occupation: Sculptor

Voice: Shortens vowels

Attributes [hide]

Ralf Kirby, Male Human Adept 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)9 (-1) 4 (-3)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 900 gp. Silver pearl (80 gp). Tourmaline (80 gp).


Social Check DCs


Trym Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His hair is always cut to a buzz. His eyes are amber and beady.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not believe in violence as a means to an end. He is a dedicated Mercenary but believes his peers are too gung-ho.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now travels the world, in search of power and loot.

Motivation: Retire the richest man in the west.

Ideals: Pacifist, Entrepeneur. Flaws: Ugly. Bonds: Adventurer. Occupation: Mercenary

Voice: Tuts and clicks tongue

Attributes [hide]

Trym Eastoft, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills Athletics +1, Medicine +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. Fire opal (1100 gp). Black pearl (1200 gp). Red spinel (160 gp). 1 Minor magic item.


Social Check DCs

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