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NPC Generator

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Advanced [show]


William Easton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He keeps his blonde hair in a pixie cut. His eyes are likewise gray.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Performer arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been saving his money to try and buy his brother's freedom.

Motivation: Balancing his hectic life and new Performer responsibilities is difficult; and he is greedy

Ideals: Philantrophist. Bonds: Guardian, Rich, Family, Job. Occupation: Performer

Voice: Irish accent

Attributes [hide]

William Easton, Male Human Expert 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Hunter Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears a tan shirt with thin yellow vertical stripes and brown pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair is kept up in a ponytail inside a feathered hat. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A powerful wizard made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Justice, Persistence. Bonds: Attractive, Mentor, Rich. Occupation: Doctor

Voice: Mousy voice

Attributes [hide]

Hunter Blythe, Male Human Adept 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)8 (-1) 12 (+1)8 (-1)
Skills Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 200 gp. Silver comb with moonstones (700 gp). Silver ewer (70 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp).


Social Check DCs


Hunter Atherton, Male Human [Permalink]

Personal [hide]

Description: This man wears a black tunic with grey highlights, and long brown pants that bunch up around his shoes, and sports empty pouches on his belt. His auburn hair has been sun bleached extensively. His eyes are a pleasant brown.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his mother's forge. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Impeccable. Bonds: Immigrant, Job, Adventurer, Enemies. Occupation: Unemployed

Voice: Smoker's lung

Attributes [hide]

Hunter Atherton, Male Human Bard 9
Medium (6'1") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 41 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)7 (-2) 16 (+3)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp.


Social Check DCs


Tim Burton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tan shirt with thin blue vertical stripes and violet pants. He wears his chestnut hair up in a very large beehive style do. His eyes are green and beady.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Farmer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Farmer for hire.

Motivation: Balancing his hectic life and new Farmer responsibilities is difficult.

Ideals: Athletic, Opinionated, Logical. Flaws: Ugly. Bonds: Job. Occupation: Farmer

Voice: Hissing voice

Attributes [hide]

Tim Burton, Male Human Druid 8
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)14 (+2) 8 (-1)18 (+4)
Skills Insight +2, Performance +7
Senses Passive Perception 9
Languages Common, Ignan, Auran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Gold music box (3000 gp). Black velvet mask with numerous citrines (30 gp). Gold music box (3000 gp). Brass mug with jade inlays (400 gp).


Social Check DCs


Gerald Marston, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his green robe and has his glaive always slung over his shoulder. He has a penchant for wearing a ring with an oversized amber on his right hand. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 17th year, his parents were killed by a dire rats raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want him driven away; and a deep hatred of dire rats

Flaws: Impulsive. Bonds: Rich, Family, Slave, Enemies. Occupation: Map Maker

Voice: Soothing and warm

Attributes [hide]

Gerald Marston, Male Human Bard 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)13 (+1) 14 (+2)5 (-3)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp. Blue quartz (5 gp). Chalcedony (40 gp). Sard (40 gp).


Social Check DCs

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