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Advanced [show]


Theodoric Lincoln, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. His small hat is riddled with cuts and holes. His violet eyes dart from person to person.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the north. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He left for the north, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Justice. Flaws: Ugly, Sensitive. Bonds: Immigrant, Religious. Occupation: Jeweler

Voice: Jamaican accent

Attributes [hide]

Theodoric Lincoln, Male Human Cleric 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 14
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)14 (+2) 8 (-1)13 (+1)
Skills Athletics +6, Investigation +5
Senses Passive Perception 9
Languages Common, Aquan, Goblin
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp. Embroidered silk and velvet mantle with numerous moonstones (600 gp). Golden circlet with four aquamarines (1000 gp). Carved bone or ivory statuette (30 gp). Gold dragon comb with red garnet eye (1200 gp).


Social Check DCs


Geoffrey Vance, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear pastel pants and tee shirts. His chestnut hair is knotted and matted. His eyes, though not visible through his cowl, are brown.

Personality: He is a Brewer first and foremost. He believes firmly that knowledge should be universal. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has worked as a Brewer like his mother before him.

Motivation: Wants to open a new tavern; and wants to raise his children well

Ideals: Artistic. Bonds: Attractive, Job, Family, Immigrant. Occupation: Brewer

Voice: Spits and sputters

Attributes [hide]

Geoffrey Vance, Male Human Rogue 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)17 (+3) 14 (+2)17 (+3)
Skills History +6, Religion +6
Senses Passive Perception 12
Languages Common, Draconic, Dwarven, Terran
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Kody Weld, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears a worn and beaten armor. His left hand appears badly burned and disfigured. His blonde hair is lengthy. He has green eyes and a black hat with a blue feather.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: From birth he was tutored by a cruel and relentless mentor. His father was a mechanic, and taught him how to fix just about anything. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Philantrophist, Persistence. Bonds: Adventurer, Mentor. Occupation: Server

Voice: Gruff and masculine

Attributes [hide]

Kody Weld, Male Human Aristocrat 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 10 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 6 (-2)16 (+3) 12 (+1)6 (-2)
Skills Deception +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Giant
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 10000 cp.


Social Check DCs


Cory Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. He has a moderate pudge and is not very fit. His hair is golden, silky, and of moderate length. His amber eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Cory grew up listening to his father's many stories. His father had invested heavily in several trade routes and wanted him to inherit them. He was granted martial powers by his dying brother.

Motivation: Money/treasure; and meet up once more with his childhood friend

Ideals: Gifted. Bonds: Attractive, Slave, Adventurer, Rich. Occupation: Hunter

Voice: Relaxed voice

Attributes [hide]

Cory Thorpe, Male Human Barbarian 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 32 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 8 (-1)7 (-2) 7 (-2)8 (-1)
Skills Athletics +1, Religion +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Breeden, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a large yellow jacket. His hair is short and silver. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: His tongue was cut out and he uses sign language. John is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is unsatisfied with his job; and he's looking for his big break

Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Family, Adventurer, Job. Occupation: Shoemaker

Voice: Smoker's lung

Attributes [hide]

John Breeden, Male Human Sorcerer 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)14 (+2) 9 (-1)11 (+0)
Skills Deception +2, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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