Everard Whitby, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Barrister. He has shaved his head bald. His violet eyes dart from person to person to random spaces in the air.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father
Ideals: Gifted. Flaws: Shy, Racist. Bonds: Family. Occupation: Barrister
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 61 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 160 pp. Gold and topaz bottle stopper cork (500 gp). Large well-done wool tapestry (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp).
Shane Berkeley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears light armors faded through time and improper care. He has done his best to style his blonde hair to look like a famous performer. He wears a mask on his face.
Personality: He can speak with the recently deceased. Animals are drawn to him, and he is able to talk to them.
History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Cursed with vampirism at a very young age, Shane has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and he wants to get laid
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Poor. Occupation: Barrister
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 gp.
Trym Tyndall, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a well pressed and immaculate suit (or dress). His brown hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and wishes to resurrect an old love
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Dilettante
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 66 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.
Gomory Snape, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is long and unkept. He wears a mask on his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Gomory lived on a farm with his father, near the main road leading to a nearby town. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He ran away from his former home and has been making his living as a Butcher for the past few years.
Motivation: Wishes to resurrect an old love; and to reunite with his absent father
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Military, Family, In love. Occupation: Butcher
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 20 pp. Alexandrite (1500 gp). Red spinel (160 gp). Deep blue spinel (1500 gp). Chalcedony (60 gp).
Everard Ansley, Male Human [Permalink]
Personal [hide]
Description: 5'5" and muscular, this eastern man dresses in brown turtlenecks beneath a green coat with brown slacks. His golden hair is unkempt and raggedy. He has a dull look in his green eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor. Occupation: Interpreter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Darkwood Buckler. 1 Buckler.
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Their contribution stands as a beacon of hope for all adventurers!