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NPC Generator

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Advanced [show]


Henry Spaulding, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is well dressed, constantly wearing a black suit, violet shirt, and black tie, marred by beers. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of a Fisher, who enjoyed hunting, Henry was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Ugly, Insane, Antagonistic. Bonds: Family, Nature. Occupation: Navigator

Voice: Deep voice with rolling R's

Attributes [hide]

Henry Spaulding, Male Human Aristocrat 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)12 (+1) 10 (+0)13 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Lewis Addington, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His brown hair is cut short with large spiked bangs in the front. He has hazel eyes and a white hat with a brown feather.

Personality: He never swears and excessively uses polite adverbs when speaking. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His mother raised him in a mountain cabin. His father was a soldier and died while he was still young. Lewis was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and to share knowledge with the world

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Nature, Military. Occupation: Baker

Voice: Whispers

Attributes [hide]

Lewis Addington, Male Human Monk 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)14 (+2) 17 (+3)12 (+1)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Celestial, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Gerald Hastings, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears silk and lounges about seductively. His red hair is kept up in a ponytail inside a Stetson hat. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and he is terrified, and will act out of fear

Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Nature, Rich. Occupation: Animal Trainer

Voice: Soft and melodious

Attributes [hide]

Gerald Hastings, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)11 (+0) 11 (+0)12 (+1)
Skills Arcana +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp.


Social Check DCs


Gerald Payton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a lance on his belt. He has a slight overbite and is overall scrawny. He has a long blonde beard with little hanging trinkets. He is very pretty but has cold, dead eyes.

Personality: Overbrimming with self-confidence, Gerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Impeccable. Flaws: Impulsive. Bonds: Attractive, Mentor. Occupation: Cook

Voice: Italian accent

Attributes [hide]

Gerald Payton, Male Human Barbarian 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 36 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 11 (+0)7 (-2)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Moonstone (80 gp).


Social Check DCs


Bertram Rutland, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a brown vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his brown boots flare out at the collars, and is pretty ugly. His brown hair is smooth and relatively long. He has gleaming, smiling green eyes.

Personality: He dislikes all the random violence that takes place in the east. Energy wise he seems alert and responsive.

History: Bertram was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his brother to traveling adventurers; and regain custody of his daughter

Ideals: Pacifist, Professionalism. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Guard

Voice: Irish accent

Attributes [hide]

Bertram Rutland, Male Human Ranger 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)8 (-1) 12 (+1)12 (+1)
Skills Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 200 gp. Old masterpiece painting (1100 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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