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Advanced [show]


John Wheatley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and blue pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His skin is fair and his fingers are delicate and long. His brown hair is matted, messy, and big. He has a dull look in his violet eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it.

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor. Occupation: Painter

Voice: Posh accent

Attributes [hide]

John Wheatley, Male Human Expert 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)13 (+1) 16 (+3)13 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 400 gp. Rich purple corundum (1500 gp). White pearl (150 gp). Obsidian (15 gp). Malachite (15 gp).


Social Check DCs


Trym Alton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears bulky green painted plate armor. His auburn hair is lengthy and is close to two feet long. He has brown eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Trym studied abroad. He moved from fad to fad and when he turned 15 he discovered poetry. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC.

Ideals: Gifted, Artistic. Flaws: Ugly, Antagonistic, Shy. Occupation: Spy

Voice: Sensual and smooth

Attributes [hide]

Trym Alton, Male Human Rogue 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)16 (+3) 13 (+1)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Terran, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Simple lock. 1 Average lock.


Social Check DCs


Gilbert Merton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His long brown hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Further he is a bit of a stoner and is frequently out of it.

History: He was born at the edge of vast desert. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He's since become an addict/alcoholic.

Motivation: Nothing but the best is good enough for him; and a strong sense of loyalty to human people

Ideals: Impeccable. Flaws: Insomniac, Addict, Racist. Bonds: Nature. Occupation: Architect

Voice: German accent

Attributes [hide]

Gilbert Merton, Male Human Barbarian 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)12 (+1) 7 (-2)12 (+1)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Red spinel (50 gp).


Social Check DCs


Alex Wellington, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a fine chain shirt which he covers with blue colored cloaks and clothing and is in decent physical shape. His long silver hair reaches down to his waist. His eyes are likewise amber. His teeth are white and perfect.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He never wears the same outfit twice, unless he absolutely has to.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his poetry dream.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Cynical. Bonds: Attractive, Religious, Mentor. Occupation: Fortune-teller

Voice: Sore throat, cough

Attributes [hide]

Alex Wellington, Male Human Paladin 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)10 (+0) 11 (+0)12 (+1)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp.


Social Check DCs


Balimaar Chatham, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears skinny pants and wears a tan and blue robe with the hood down. His skin is also unnaturally pale. He wears his blonde hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: He has a massive crush on the younger sibling of the Navigator who has hired him part-time. He is a bit of a xeno-phobe, disliking non-Humans.

History: Sold as a small child to a brothel owner, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Over the years he perfected his riding and shooting skills. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bather. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end; and a strong sense of loyalty to human people

Flaws: Ugly, Racist. Bonds: Has a crush, Mentor, Nature. Occupation: Navigator

Voice: Uses sign language

Attributes [hide]

Balimaar Chatham, Male Human Cleric 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)13 (+1) 16 (+3)13 (+1)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 1 Minor magic item.


Social Check DCs

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