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NPC Generator

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Advanced [show]


Nicholas Harlan, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His hair is long and black with streaks of white, and is pulled back with small green clips. His beard is white, braided, and well cared for. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a bit of a xeno-phobe, disliking non-Humans.

History: Nicholas was born in the west. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Ideals: Persistence. Flaws: Racist. Bonds: Immigrant, Job. Occupation: Bricklayer

Voice: Rolls R's

Attributes [hide]

Nicholas Harlan, Male Human Aristocrat 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)10 (+0) 13 (+1)13 (+1)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Heward Morton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft pastel waves gently in the breeze. His white hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Miner, but he was a colossal failure. In the meantime he has taken over work as a Glassblower and occasionally as a mercenary.

Motivation: He feels threatened by others; and he has money and likes to spend it

Flaws: Fearful. Bonds: Rich, Job, Adventurer. Occupation: Glassblower

Voice: American accent

Attributes [hide]

Heward Morton, Male Human Expert 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 41 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 16 (+3)8 (-1) 7 (-2)15 (+2)
Skills Performance +5, Stealth +2
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: 40000 cp.


Social Check DCs


Lance Kimberly, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is well dressed, constantly wearing a white suit, black shirt, and brown tie. He is tall, broad shouldered and powerfully built. His white hair is singed and shortened. He wears large thick round spectacles.

Personality: A deeply religious man he believes everything happens for a reason. He has all his life been fascinated with dancing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Lance was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Lance's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Religious, Immigrant. Occupation: Slave Trader

Voice: Booming voice

Attributes [hide]

Lance Kimberly, Male Human Warlock 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)11 (+0) 11 (+0)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 18000 cp. Large well-done wool tapestry (300 gp). 1 Silk rope. 1 Good lock.


Social Check DCs


Gerald Vance, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He prefers to wear flannel. He has a long white beard with little hanging trinkets. His thin eyebrows rest above his beady blue eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: Sabotage a competitor.

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Mortician

Voice: Russian accent

Attributes [hide]

Gerald Vance, Male Human Aristocrat 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 10 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 6 (-2)11 (+0) 11 (+0)12 (+1)
Skills Nature +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Ernest Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, red cloak. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a skull on it. He sports a long auburn beard, and similarly colored long hair. He has amber eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of a Farmer, who enjoyed hunting, Ernest was taken on many hunting expeditions. As a young adult he joined a group advocating for an improvement in Human conditions. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and to protect his home

Ideals: Impeccable. Flaws: Secretive, Racist. Bonds: Nature, Guardian. Occupation: Spice Merchant

Voice: Creaky witch voice

Attributes [hide]

Ernest Emsworth, Male Human Ranger 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)9 (-1) 13 (+1)12 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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