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Advanced [show]


Gerard Weston, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a hand crossbow. He has black hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: While he acts the brute, he is far gentler than he would appear. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Marshal

Voice: Booming voice

Attributes [hide]

Gerard Weston, Male Human Rogue 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2800 sp. Golden yellow topaz (500 gp). Jade (40 gp). Obsidian (10 gp).


Social Check DCs


Richard Budd, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears a faded coat and loose pants complete with wide-brimmed hat. He has a long red beard with little hanging trinkets. His gray eyes lackadaisically let the world flow into them.

Personality: Always inclined to offer people food he seems plenty friendly. He believes the world needs to unite to get rid of drow once and for all.

History: His father raised him in a mountain cabin. Cursed with lycanthropy at a very young age, Richard has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To settle down with his crush; and he wants to get laid

Ideals: Philantrophist. Flaws: Disease. Bonds: Enemies, Nature, Has a crush. Occupation: Slave Trader

Voice: Italian accent

Attributes [hide]

Richard Budd, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)12 (+1) 15 (+2)11 (+0)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Cory Chester, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. He wears his golden hair down. His violet eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the north. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. As a young adult he joined a group advocating for an improvement in Human conditions. He has set out to sabotage the competition.

Motivation: Expand his business; and his religion dominates his actions

Ideals: Pacifist. Flaws: Racist. Bonds: Attractive, Religious, Job. Occupation: Slave Trader

Voice: Spits words with contempt

Attributes [hide]

Cory Chester, Male Human Warlock 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)14 (+2) 11 (+0)14 (+2)
Skills Medicine +2, Stealth +2
Senses Passive Perception 10
Languages Common, Draconic, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Shane Weston, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, and he perpetually has his shield ready. His Stetson hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He never swears and excessively uses polite adverbs when speaking. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and to prove his worth to the world

Ideals: Fighting, Optimist. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Fletcher

Voice: Deep voice with rolling R's

Attributes [hide]

Shane Weston, Male Human Monk 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)16 (+3) 16 (+3)11 (+0)
Skills Nature +5, Performance +2
Senses Passive Perception 13
Languages Common, Goblin, Draconic, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Ernest Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He dresses in black turtlenecks beneath a violet coat with tan slacks. His black hair has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He speaks before he thinks and is too direct. He is lazy, self-centered, vain, and jealous.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. In his 18th year, his parents were killed by a brigands raid, leaving Ernest alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: To prove his worth to the world; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Impulsive, Selfish. Bonds: Religious, Enemies. Occupation: Bellfounder

Voice: Smoker's lung

Attributes [hide]

Ernest Kelsey, Male Human Wizard 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)6 (-2) 9 (-1)4 (-3)
Skills Acrobatics +3, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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