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NPC Generator

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Advanced [show]


Bernard Kirby, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His whole body is exceptionally muscular. His chestnut hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: Stoic and calm, he prefers to meditate than take action. He is skeptical of what others tell him and is slow to trust.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: He wants to get laid; and he'd like to take his coworkers down a peg

Ideals: Disciplined, Athletic. Flaws: Shy. Bonds: Immigrant, Poor. Occupation: Beggar

Voice: Raspy

Attributes [hide]

Bernard Kirby, Male Human Barbarian 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 58 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)15 (+2) 14 (+2)8 (-1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 600 gp. Black pearl (900 gp). Alexandrite (900 gp).


Social Check DCs


Trey Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of glaives on his belt, each one with a ruby on the hilt. His black hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A powerful wizard made him what he is. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was always very intelligent and has formed a secret society of specialists.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane, Sensitive, Secretive. Bonds: Poor, Mentor. Occupation: Adventurer

Voice: French accent

Attributes [hide]

Trey Deighton, Male Human Sorcerer 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 37 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)12 (+1) 11 (+0)14 (+2)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 200 gp. Moss agate (13 gp). Rhodochrosite (13 gp). Deep blue spinel (300 gp). Zircon (30 gp).


Social Check DCs


Arnold Hastings, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, marred by teas. He wears his golden hair up. His gray eyes dart from person to person to random spaces in the air.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a logical person and will generally grow upset if things defy logic and science.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Arnold and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Logical, Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Knight

Voice: Rhymes sentences (sorry)

Attributes [hide]

Arnold Hastings, Male Human Bard 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 gp. Peridot (50 gp). Violet garnet (200 gp). Golden yellow topaz (200 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Tim Mori, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a white shirt with thin green vertical stripes and brown pants. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: He snorts whenever he laughs or is feeling confident. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Assassin job and began his own company from there.

Motivation: Further expansion of business; and he feels threatened by others

Flaws: Fearful. Bonds: Religious, Rich, Job. Occupation: Assassin

Voice: Low and grunting

Attributes [hide]

Tim Mori, Male Human Sorcerer 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)14 (+2) 15 (+2)17 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 12
Languages Common, Ignan, Auran
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: Gold and topaz bottle stopper cork (700 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Gold dragon comb with red garnet eye (700 gp).


Social Check DCs


Heward Melancon, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in an above average manner. He has done his best to style his brown hair to look like a famous performer. His fierce violet eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a great chef.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Tailor

Voice: American accent

Attributes [hide]

Heward Melancon, Male Human Bard 8
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 58 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)15 (+2) 12 (+1)15 (+2)
Skills History +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Draconic, Auran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333100

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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