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Advanced [show]


Roland Adley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is perpetually draped in fineries, but all of this concealed by his earthly robes., and a wedding ring on his right hand. His black hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is happy with his job as a Seamstress. He turns his eye from what people do, preferring to live and let live. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Roland was born with his mother's beautiful face. He was an apprentice working in his mother's forge. In the meantime he has taken over work as a Seamstress and occasionally as a mercenary.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Attractive, In love, Job, Adventurer. Occupation: Seamstress

Voice: Hollow voice

Attributes [hide]

Roland Adley, Male Human Cleric 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)6 (-2) 15 (+2)15 (+2)
Skills Acrobatics +2, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 500 gp.


Social Check DCs


Kyle Shelly, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses in brown turtlenecks beneath a black coat with brown slacks and is in decent physical shape. His hair is brown, silky, and of moderate length. He has hazel eyes and a brown hat with a black feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He would rather hide behind his crafts than deal with other people.

History: He got into the Merchant business at a young age. His childhood dream was to be a Sculptor, but he was a colossal failure. He struck the Merchant job and began his own company from there.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Disease, Shy. Bonds: Attractive, Job. Occupation: Merchant

Voice: pre-pubescent

Attributes [hide]

Kyle Shelly, Male Human Aristocrat 8
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)10 (+0) 7 (-2)14 (+2)
Skills Nature +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: Red garnet (50 gp). Fiery yellow corundum (1000 gp). 1 Minor magic item.


Social Check DCs


Adelard Melancon, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His hair, while still mostly brown, has prominent grey streaks. His hazel eyes lackadaisically let the world flow into them.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Adelard grew up listening to his father's many stories. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He is unsatisfied with his job; and obtaining odd cultural human artifacts is his passion

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Enemies, Adventurer, Job. Occupation: Crown-heir

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Adelard Melancon, Male Human Cleric 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 16 (+3)15 (+2)
Skills Deception +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 700 gp. Red-brown spinel (80 gp). Rich purple corundum (600 gp). Deep blue spinel (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Harrington, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is always cut to a buzz. He wears a mask on his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in a small village he learned the ways of the warrior from his father. He was taken from his home at a very young age. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Emotional, Forgetful. Bonds: Poor, Slave. Occupation: Weaver

Voice: Jittery and nervous

Attributes [hide]

Gerard Harrington, Male Human Cleric 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)9 (-1) 13 (+1)17 (+3)
Skills Acrobatics +1, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp. Malachite (9 gp).


Social Check DCs


Arnold Halsey, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a black coat over a yellow low-cut shirt, and a Stetson hat upon his head. His brown hair is unkempt and raggedy. His hazel eyes dart from person to person.

Personality: He is overprotective of those who hire his services. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To prove his worth to the world; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Poor, Guardian. Occupation: Locksmith

Voice: Farmer accent

Attributes [hide]

Arnold Halsey, Male Human Druid 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)8 (-1) 14 (+2)12 (+1)
Skills Deception +3, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp.


Social Check DCs

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