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Advanced [show]


Theodoric Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his rapier. He carries with him a set of rapiers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is auburn and curly. He has several tiny opal earrings on each ear.

Personality: Stoic and calm, he prefers to meditate than take action. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He comes from a rich northern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting, Disciplined. Bonds: Rich, Religious. Occupation: Barber

Voice: Dutch accent

Attributes [hide]

Theodoric Chatham, Male Human Warrior 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)19 (+4) 14 (+2)14 (+2)
Skills Investigation +6, Stealth +1
Senses Passive Perception 12
Languages Common, Elven, Auran, Ignan, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 300 gp. Azurite (14 gp). Jade (80 gp). Golden yellow topaz (900 gp).


Social Check DCs


Justin Stratford, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His golden hair and beard is wavy and long. His violet eyes are slightly larger than normal.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He uses divination through singing.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he has passion for adventuring and risk

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Layabout

Voice: Speaks with lips pursed

Attributes [hide]

Justin Stratford, Male Human Barbarian 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 59 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Perception +5, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1200 gp. Obsidian (12 gp).


Social Check DCs


Norman Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a red low-cut shirt, and a feathered hat upon his head. He is physically well-built. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is witty, but his monotone delivery comes off as unnerving He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Norman took refuge in the large cave and found the beat up sickle and armor he uses now. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Joker. Bonds: Attractive, Family, Nature, Immigrant. Occupation: Interpreter

Voice: Scratchy, weak

Attributes [hide]

Norman Sherwood, Male Human Barbarian 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)10 (+0) 14 (+2)11 (+0)
Skills Intimidation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 23000 sp. Azurite (15 gp).


Social Check DCs


Lance Shelly, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears a red shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His brown hair is matted, messy, and big. His blue unseeing eyes seem to look past you.

Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with a lost civilization.

History: When he was but 7 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Adventurer, Immigrant. Occupation: Body Guard

Voice: Switch between two voices

Attributes [hide]

Lance Shelly, Male Human Warrior 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)10 (+0) 12 (+1)12 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 700 gp. Star rose quartz (30 gp). Rock crystal (30 gp). Golden pearl (130 gp). Red spinel (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Marlee, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, pastel shirt, and white tie. He carries with him a set of lances, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He keeps his long white hair kept up in a rat tail. He has gleaming, smiling gray eyes.

Personality: He is fixated on the number 14. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is an amazing painter.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shane fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy.

Ideals: Fighting, Gifted. Flaws: Insane, Disease. Bonds: Rich. Occupation: Spy

Voice: Rolls R's

Attributes [hide]

Shane Marlee, Male Human Rogue 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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