Gerard Willoughby, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and does not wear sleeves and tends to eschew shirts when he can avoid it. His left leg appears badly burned and disfigured. He wears his blonde hair up in a very large beehive style do. His eyes are brown and catlike.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy.
Ideals: Optimist. Flaws: Shy, Disease. Bonds: Rich. Occupation: Roofer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 60 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 1100 gp. Obsidian (14 gp). Red spinel (140 gp). Hematite (14 gp). Fiery yellow corundum (1400 gp). Black pearl (1200 gp). Brown-green garnet (140 gp). Red-brown spinel (140 gp). 1 Minor magic item. 1 Minor magic item.
Roland Berkeley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a red coat over a black low-cut shirt, and a feathered hat upon his head. Beneath his clothing is a huge mess of scar tissue. His hair is short and golden. He has a tattooed face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Fortune-teller father left him crippled. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west; and he is currently in port desperately looking for someone to get him out
Ideals: Entrepeneur, Fighting. Flaws: Shy, Disease. Bonds: Slave. Occupation: Gardener
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 1 Minor magic item.
Simon Blakeley, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black collared shirt and blue pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His hair is always cut to a buzz. He has a dull look in his blue eyes.
Personality: Confrontational and typically high on some drug or another. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Simon is combative with any and all who dare try his patience in the slightest.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Justice, Gifted. Flaws: Addict. Bonds: Religious, Job. Occupation: Cartwright
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Auran, Giant
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 20000 cp. Deep blue spinel (700 gp). Zircon (70 gp). Blue quartz (11 gp).
Hugh Livingstone, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He sports a flattop hair cut. He has brown eyes and a brown hat with a tan feather.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.
History: Hugh hails from a village terrorized by drow. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He wants revenge against drow; and he wants nothing more than to rejoin the army
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Enemies, Family, Military. Occupation: Painter
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Charles Lester, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in earthy colors with a blue and grey handkerchief worn on his left side. His long blonde hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.
Personality: He can speak with the recently deceased. Charles is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Charles lived on a farm with his mother, near the main road leading to a nearby town. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. By chance he met his sister recently and the two have been together since.
Motivation: Human compassion; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Family, Adventurer. Occupation: Mason
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 52 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 200 gp. Star rose quartz (50 gp).
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