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NPC Generator

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Advanced [show]


Henry Tatum, Male Human [Permalink]

Personal [hide]

Description: This man wears a black collared shirt and violet pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He is muscular with a powerful set of arms. His silver hair, when down, is lengthy. His gray unseeing eyes seem to look past you.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and to share knowledge with the world

Ideals: Logical. Flaws: Disease, Greedy. Bonds: Rich, Immigrant. Occupation: Server

Voice: Slurs words

Attributes [hide]

Henry Tatum, Male Human Paladin 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)16 (+3) 16 (+3)17 (+3)
Skills History +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Star rose quartz (70 gp). Azurite (16 gp).


Social Check DCs


Norman Northcott, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He sports a flattop hair cut. His fair skin shows little sign of his aristocratic breeding.

Personality: Calm and collected, he is a well trained Armorer. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He got into the Armorer business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the west, certain he would find work there.

Motivation: Doesn't want to be a Armorer and was forced into it by his family; and he is unsatisfied with his job

Bonds: Attractive, Job, Family, Mentor, Immigrant. Occupation: Armorer

Voice: Spanish accent

Attributes [hide]

Norman Northcott, Male Human Cleric 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)15 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Aquan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 400 gp.


Social Check DCs


Anthony Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. He has styled his golden hair well, parting it to the right. His eyes are brown.

Personality: Abrasive and pushy, he has a hard time making friends. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Anthony lived on a farm with his father, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To unite with his sister; and wants to raise his children well

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic, Impulsive. Bonds: Family. Occupation: Cartwright

Voice: Speaks through clenched teeth

Attributes [hide]

Anthony Staurheim, Male Human Wizard 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)10 (+0) 10 (+0)11 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 400 gp. Pink pearl (40 gp). 1 Minor magic item.


Social Check DCs


Gerald Dryden, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tattered old clothes. His golden hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Gerald wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerald took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Disciplined, Fighting. Flaws: Ugly. Bonds: Nature. Occupation: Seamstress

Voice: Uses lots of figures of speech

Attributes [hide]

Gerald Dryden, Male Human Adept 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)13 (+1) 11 (+0)16 (+3)
Skills Animal Handling +2, Deception +5
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 2800 sp.


Social Check DCs


Hunter Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a blue coat over a brown low-cut shirt, and a feathered hat upon his head. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a skull on it. His tied-back hair is red. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sold as a small child to a brothel owner, Hunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Hunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Hunter's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Miner

Voice: Rolls R's

Attributes [hide]

Hunter Graeme, Male Human Paladin 7
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 38 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)14 (+2) 13 (+1)12 (+1)
Skills Arcana +5, Deception +4
Senses Passive Perception 11
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: Moss agate (14 gp).


Social Check DCs

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