Don Yorke, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses in pastel turtlenecks beneath a yellow coat with black slacks. He has done his best to style his brown hair to look like a famous performer. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He comes from a rich western family. He helped his father out around the business and became quite the natural. He's also a talented Crown-heir, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and he wants revenge against dire rats
Flaws: Addict. Bonds: Attractive, Enemies, Rich, Job. Occupation: Tanner
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1600 sp.
Manfred Harper, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a fancy white suit. His blonde hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Abrasive and pushy, he has a hard time making friends. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Manfred is combative with any and all who dare try his patience in the slightest.
History: He was born the only child of a wealthy merchant. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: He wants revenge against goblins; and further expansion of business
Ideals: Justice, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job, Enemies. Occupation: Bounty Hunter
Voice: Uses sign language
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 60 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Roger Beitz, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt with thin pastel vertical stripes and white pants. He carries with him a set of bastard swords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His silver hair is smooth and relatively long. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is business-like. He takes instructions and follows them to the letter. He misses his home and complains about the freezing weather, even in summer.
History: Roger lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of his son.
Ideals: Fighting, Professionalism. Bonds: Attractive, Immigrant, Family. Occupation: Herbalist
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 40 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Charles Bentham, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears tight fitting clothing which further accentuates his frame. His brown hair is still thick. His eyes, though not visible through his cowl, are brown.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. As long as the job gets done he does not care how it got done.
History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his brother's freedom.
Motivation: He has money and likes to spend it; and his relatives are trying to arrange a marriage
Ideals: Professionalism. Bonds: Attractive, Mentor, Family, Rich. Occupation: Shipwright
Voice: Hollow voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 sp. Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
Godfrey Kent, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries a battered nunchaku and tarnished scythe as well. He has a white handlebar mustache and slicked back white hair. His blue eyes dart from person to person to random spaces in the air.
Personality: Prone to second guessing himself, he comes off as nervous. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest man in the east; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Entrepeneur, Gifted. Flaws: Shy, Disease. Occupation: Apothecary
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 300 gp. Deep blue spinel (1300 gp). Eye agate (9 gp). Red spinel (70 gp).
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