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Advanced [show]


John Soames, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear grey tank tops with brown pants, and sports empty pouches on his belt. He keeps his long black hair kept up in a rat tail. His amber eyes lackadaisically let the world flow into them.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He pushes his goals aggressively. He is also a coward if confronted.

History: John lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Barkeep like his father before him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and an old rival family wants him found

Ideals: Justice. Flaws: Fearful. Bonds: Family, Job, Adventurer. Occupation: Barkeep

Voice: Thin and wheezing

Attributes [hide]

John Soames, Male Human Commoner 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)17 (+3) 17 (+3)16 (+3)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Abyssal, Infernal, Elven
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 40000 cp. Blue sapphire (900 gp). Obsidian (4 gp).


Social Check DCs


Jocelyn Hailey, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is thinning but still full. His eyes are amber and he is always smoking a pipe.

Personality: Abrasive and pushy, he has a hard time making friends. He invites people to come help in his community garden.

History: He was raised by priests from a young age. Jocelyn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Religious, Mentor. Occupation: Fisher

Voice: Tuts and clicks tongue

Attributes [hide]

Jocelyn Hailey, Male Human Ranger 8
Medium (5'4") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 7 (-2)13 (+1)
Skills Acrobatics +4, Survival +1
Senses Passive Perception 8
Languages Common, Gnome, Ignan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Hematite (13 gp). Blue quartz (13 gp). Obsidian (13 gp). Banded agate (13 gp). Blue star sapphire (800 gp). Peridot (60 gp).


Social Check DCs


Raymond Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a hunchback. His hair is golden and curly. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He used his abilities to travel the world and help people.

Motivation: A deep hatred of dire rats; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Adventurer, Military, Enemies. Occupation: Stylist

Voice: High pitched, excited

Attributes [hide]

Raymond Marleigh, Male Human Wizard 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)14 (+2) 17 (+3)10 (+0)
Skills Athletics +4, Medicine +5
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 100 gp. Sapphire pendant on gold chain (800 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Ralf Thorpe, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is typically in his Jeweler uniform and is in decent physical shape. His hair is cut close to his head. His gray eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He inherited the family business which he has now maintained for 8 years.

Motivation: Wants to raise his children well; and to be a spice merchant again

Ideals: Persistence. Flaws: Disease, Racist. Bonds: Job, Family. Occupation: Jeweler

Voice: German accent

Attributes [hide]

Ralf Thorpe, Male Human Adept 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 12 (+1)18 (+4) 14 (+2)12 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common, Druidic, Orc, Gnome, Elven
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 29000 sp. Jet (70 gp). Obsidian (5 gp). Star rose quartz (80 gp). Coral (70 gp).


Social Check DCs


John Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a butterfly on it. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise brown. His teeth are white and perfect.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy, self-centered, vain, and jealous.

History: He was born to loving parents in a slum to the north. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, John and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to reunite with his absent father

Ideals: Philantrophist. Flaws: Antagonistic, Selfish. Bonds: Attractive, Poor. Occupation: Bookbinder

Voice: American accent

Attributes [hide]

John Hornsby, Male Human Bard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)8 (-1) 10 (+0)13 (+1)
Skills Insight +2, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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