Godfrey Lancaster, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is chestnut and very short. He has violet eyes and a green hat with a white feather.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and marry his sister to traveling adventurers
Ideals: Fighting. Bonds: Rich, Immigrant, Attractive, Family. Occupation: Actor
Voice: Timid voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 18 (+4) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 17000 cp.
Drogo Browning, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of scimitars on his belt, each one with a amber on the hilt. He keeps his golden hair in a pixie cut. His thin eyebrows rest above his beady violet eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He used his abilities to travel the world and help people.
Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Mortician
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 50 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Auran
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +5
Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ernest Shirley, Male Human [Permalink]
Personal [hide]
Description: 5'4" and muscular, this southern man typically wears yellow cloth garments or leather armor. His chestnut hair, when down, is lengthy. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is skeptical of what others tell him and is slow to trust.
History: Born in the south to a Butcher, Ernest learned a great deal about his father's area of expertise. A gifted student he started as a Locksmith, but he got bored and became a Butcher. He inherited the family business which he has now maintained for 3 years.
Motivation: He is unsatisfied with his job.
Ideals: Athletic, Disciplined. Flaws: Addict, Shy. Bonds: Job. Occupation: Butcher
Voice: Low range voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 1 Half-Plate. 1 Half-Plate. 1 Breastplate.
Hugh Branson, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He wears a black shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He wears his chestnut hair up. His eyes are likewise gray. His teeth are white and perfect.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hugh is combative with any and all who dare try his patience in the slightest.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He is currently in port desperately looking for someone to get him out; and he uses money and sex appeal to get what he needs
Ideals: Justice. Flaws: Secretive. Bonds: Attractive, Rich, Slave. Occupation: Bather
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 54 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 500 gp. 1 Full Plate. 1 Half-Plate. 1 Full Plate. 1 Half-Plate.
Nicholas Graeme, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a red shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has a blonde handlebar mustache and slicked back blonde hair. He tend to wears goggles to shield his eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He got into the Carpenter business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nicholas took refuge in the large cave and found the beat up hand crossbow and armor he uses now. By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his daughter; and doesn't want to be a carpenter and was forced into it by his family
Ideals: Opinionated. Bonds: Immigrant, Family, Job, Nature. Occupation: Carpenter
Voice: Stutters
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 49 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 300 gp. Rich purple corundum (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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