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NPC Generator

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Advanced [show]


Trym Rylan, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in earthy colors with a blue and white handkerchief worn on his right side. His red hair is lengthy. His skin is flawless and his gray eyes scan people very quickly.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. Like his mother and his sister before him, after school he went straight into learning to become a Fortune-teller. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business; and he's attracted to the pc

Flaws: Antagonistic. Bonds: Attractive, Military, Job, Immigrant, Has a crush. Occupation: Fortune-teller

Voice: Sleepy voice

Attributes [hide]

Trym Rylan, Male Human Cleric 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)8 (-1) 7 (-2)14 (+2)
Skills Acrobatics +5, Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 sp. 1 Masterwork Common Melee.


Social Check DCs


Richard Anderton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is typically in his Carter uniform. His long blonde hair reaches down to his waist. His half smiles and violet eyes are beguiling and draw you in.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Athletic, Joker. Bonds: Job, Attractive, Adventurer. Occupation: Carter

Voice: Whispers

Attributes [hide]

Richard Anderton, Male Human Wizard 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 40 pp. Eye agate (13 gp).


Social Check DCs


Charles Mitchell, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. His golden hair is kept up in a ponytail inside a broad hat. His green eyes peer out from beneath his broad black hat.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a mountains tribe. Over the years he perfected his riding and shooting skills. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day

Flaws: Antagonistic, Forgetful. Bonds: Attractive, Nature, Immigrant. Occupation: Servant

Voice: Speaks through clenched teeth

Attributes [hide]

Charles Mitchell, Male Human Bard 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)15 (+2) 18 (+4)13 (+1)
Skills Acrobatics +4, Insight +7
Senses Passive Perception 14
Languages Common, Orc, Gnome
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 500 gp. Blue quartz (13 gp). Chrysoprase (80 gp). Deep blue spinel (1400 gp). Red garnet (60 gp).


Social Check DCs


Miles Lester, Male Human [Permalink]

Personal [hide]

Description: This man wears suspenders and red workpants. His shirt is grey, and he wears a heavy red leather apron most of the time. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He wears his brown hair down. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born blind and as such lacked many opportunities for work. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Miles began to lead the lost caravan. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he wants revenge against illithids

Ideals: Entrepeneur. Flaws: Addict, Disease. Bonds: Rich, Enemies. Occupation: Mortician

Voice: Speaks with a cold

Attributes [hide]

Miles Lester, Male Human Expert 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)14 (+2) 17 (+3)15 (+2)
Skills Insight +6, Intimidation +5
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Raymond Tindall, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His whole body is exceptionally muscular. His silver hair is knotted and matted. He wears an eyepatch.

Personality: Calm and collected, he is a well trained Baker. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Baker.

Motivation: Money/treasure.

Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Job, Mentor. Occupation: Baker

Voice: Middle-eastern accent

Attributes [hide]

Raymond Tindall, Male Human Aristocrat 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)15 (+2) 14 (+2)15 (+2)
Skills Acrobatics +3, Religion +5
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +5

Possessions: 5000 sp. Lapis lazuli (12 gp).


Social Check DCs

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