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Hunter Springfield, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing a perfectly clean shirt and pair of pants. He wears a deerstalker hat to cover his moderate length white hair. He tend to wears goggles to shield his eyes.

Personality: While he acts the brute, he is far gentler than he would appear. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in a small village he learned the ways of the warrior from his father. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: An old rival family wants him found; and he would like to get married and retire

Ideals: Fighting, Gifted. Bonds: Attractive, Has a crush, Family. Occupation: Guard

Voice: Mousy voice

Attributes [hide]

Hunter Springfield, Male Human Ranger 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)18 (+4) 10 (+0)12 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 10
Languages Common, Gnoll, Gnome, Undercommon, Auran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp. Lapis lazuli (6 gp). Alexandrite (500 gp). Peridot (20 gp). Fiery yellow corundum (1100 gp). 1 Minor magic item.


Social Check DCs


Adelard Denholm, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses like a well dressed Adventurer does. His golden hair and beard is wavy and long. He has hazel eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Adelard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Adventurer arts, while his father instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Hedonist. Bonds: Job, Nature, Rich. Occupation: Adventurer

Voice: Hollow voice

Attributes [hide]

Adelard Denholm, Male Human Cleric 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)15 (+2) 15 (+2)12 (+1)
Skills Arcana +4, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 15000 cp. 1 Minor magic item.


Social Check DCs


Chad Mori, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears suspenders and black workpants. His shirt is yellow, and he wears a heavy black leather apron most of the time. His right hand appears badly burned and disfigured. His chestnut hair is styled in orderly dreadlocks. He has gleaming, smiling green eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of a Mortician, who enjoyed hunting, Chad was taken on many hunting expeditions. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To unite with his brother; and marry his brother to traveling adventurers

Ideals: Optimist, Justice. Bonds: Nature, Family. Occupation: Spice Merchant

Voice: Slow speaker

Attributes [hide]

Chad Mori, Male Human Ranger 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Athletics +3, Investigation +5
Senses Passive Perception 11
Languages Common, Auran, Ignan
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: White pearl (160 gp). Azurite (16 gp).


Social Check DCs


Arnold Milton, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. His golden hair is cut jaggedly and amateurishly. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Arnold lived on a farm with his father, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Human conditions. He has since lost track of the people in his past.

Motivation: Sabotage a competitor; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Racist. Bonds: Adventurer, Family, Job. Occupation: Apothecary

Voice: Raspy

Attributes [hide]

Arnold Milton, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 9 (-1)12 (+1) 15 (+2)16 (+3)
Skills Investigation +3, Stealth +0
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: Tiger eye turquoise (11 gp). Moonstone (20 gp). Red garnet (40 gp). Star rose quartz (20 gp). 1 Minor magic item.


Social Check DCs


Trym Colton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Trym is depressed about a lot of things. He tends to be a nihilist. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Trym was born in the east. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He loathes his own lifestyle; and to share knowledge with the world

Ideals: Athletic, Persistence, Logical. Flaws: Addict, Depressed. Bonds: Attractive. Occupation: Mercenary

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Colton, Male Human Monk 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)8 (-1) 16 (+3)10 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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