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NPC Generator

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Advanced [show]


Solomon Langston, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a simple white robe with blue stripes complete with hood. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. His gray eyes dart from person to person.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: From birth he was tutored by a cruel and relentless mentor. His family was turned out during the war. He and his family wandered west to less war torn lands. He has been saving his money to try and buy his sister's freedom.

Motivation: He is content; and he is currently in port desperately looking for someone to get him out

Flaws: PTSD, Mundane. Bonds: Slave, Family, Mentor. Occupation: Bather

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Solomon Langston, Male Human Expert 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)15 (+2) 13 (+1)13 (+1)
Skills Athletics +4, Investigation +5
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +5

Possessions: 5000 sp.


Social Check DCs


Raymond Tindall, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He has a large grey mantle and cape that has been intricately interwoven into his brown robe, and his gloved hand is found clutching a greatsword. He sports a long brown beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Stoic and calm, he prefers to meditate than take action. He works hard and plays hard.

History: From birth he was tutored by a cruel and relentless mentor. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: He'd like to take his coworkers down a peg; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined, Artistic. Flaws: Insane, Hedonist. Bonds: Mentor. Occupation: Dyer

Voice: Farmer accent

Attributes [hide]

Raymond Tindall, Male Human Barbarian 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 6 (-2)16 (+3) 16 (+3)17 (+3)
Skills Arcana +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Trey Read, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He is wearing colorful clothing, dressed as a Scribe, and his gloved hand is found clutching a ceremonial dagger. He wears his hair in dreadlocks. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Trey is depressed about a lot of things. He tends to be a nihilist. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Trey grew up listening to his mother's many stories. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He has a rivalry with the Church that dominates his actions; and he loathes his own lifestyle

Flaws: Depressed, Impulsive, Disease. Bonds: Adventurer, Religious. Occupation: Scribe

Voice: Hollow voice

Attributes [hide]

Trey Read, Male Human Commoner 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 14 (+2)13 (+1)
Skills History +3, Insight +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Deep blue spinel (500 gp). Tourmaline (140 gp). Deep green spinel (140 gp). 1 Magnifying glass. 1 Magnifying glass.


Social Check DCs


Percival Peyton, Male Human [Permalink]

Personal [hide]

Description: He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his glaive. He carries a battered dagger and tarnished glaive as well. His brown hair has been sun bleached extensively. His eyes are violet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also hits on women, regardless of circumstances.

History: Born in a small village he learned the ways of the warrior from his father. He has chosen to use the inheritance that was left to him frivolously. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC; and he has a crush on the local fletcher

Ideals: Fighting, Joker. Bonds: Has a crush, Rich. Occupation: Banker

Voice: Old thin voice

Attributes [hide]

Percival Peyton, Male Human Paladin 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Deception +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. 1 Banded mail.


Social Check DCs


John Lindsey, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears white painted combat armor at almost all times. His skin is also unnaturally pale. His long black hair reaches down to his waist. He has gleaming, smiling green eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He is used to getting what he wants. In part because he is a meticulous planner.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels that his past leaves him morally obligated to help; and a strong sense of loyalty to human people

Ideals: Professionalism. Flaws: Ugly, Racist. Bonds: Mentor. Occupation: Mercenary

Voice: Breathy voice

Attributes [hide]

John Lindsey, Male Human Barbarian 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)12 (+1) 11 (+0)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 19000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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