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NPC Generator

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Advanced [show]


Bertram Morton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is well dressed, constantly wearing a black suit, blue shirt, and brown tie, marred by sweets. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes peer out from beneath his broad black hat.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and he has money and likes to spend it

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Rich, Job. Occupation: Fisher

Voice: Soft and melodious

Attributes [hide]

Bertram Morton, Male Human Barbarian 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)11 (+0) 8 (-1)16 (+3)
Skills Animal Handling +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Silver comb with moonstones (100 gp). 2 Tanglefoot bags. 2 Antitoxin. 2 Smokesticks.


Social Check DCs


Bernard Kenley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his auburn hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Bernard grew up listening to his mother's many stories. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He struck the Priest job and began his own company from there.

Motivation: Balancing his hectic life and new Priest responsibilities is difficult.

Flaws: Antagonistic. Bonds: Rich, Immigrant, Job, Adventurer. Occupation: Priest

Voice: Jittery and nervous

Attributes [hide]

Bernard Kenley, Male Human Barbarian 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)11 (+0) 16 (+3)8 (-1)
Skills Performance +1, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trym Branson, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears silk and lounges about seductively. He wears his hair in dreadlocks. His hazel eyes peer out from beneath his feathered violet hat.

Personality: He is irascible and easily irritated. He misses his home and complains about the freezing weather, even in summer.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Trym was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Trym's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and several ex partners dislike his way of doing things and want revenge

Flaws: Antagonistic, Disease. Bonds: Attractive, Poor, Immigrant. Occupation: Ruler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Trym Branson, Male Human Ranger 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)17 (+3) 14 (+2)15 (+2)
Skills Insight +5, Religion +6
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Goblin
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 2000 sp. Gold music box (2000 gp). Embroidered and bejeweled glove (2000 gp). 1 Minor magic item.


Social Check DCs


Ernest Warwick, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears brown painted combat armor at almost all times. His silver hair has been sun bleached extensively. His face is scarred and worn.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Ugly, Disease, Impulsive. Bonds: Rich. Occupation: Crown-heir

Voice: Low and grunting

Attributes [hide]

Ernest Warwick, Male Human Aristocrat 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)9 (-1) 14 (+2)17 (+3)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5

Possessions: Large well-done wool tapestry (100 gp). Embroidered and bejeweled glove (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp).


Social Check DCs


Solomon Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears yellow trousers with tan and grey striped suspenders. He wears various colorful collared shirts. He has dyed his greying white hair a little too much giving a sharp white color. He has brown eyes and a yellow hat with a tan feather.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He pushes his goals aggressively. He is also a coward if confronted.

History: From birth he was tutored by a cruel and relentless mentor. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Selfish, Fearful. Bonds: Mentor, Nature, Rich. Occupation: Hunter

Voice: Middle-eastern accent

Attributes [hide]

Solomon Wellington, Male Human Sorcerer 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)13 (+1) 8 (-1)9 (-1)
Skills Insight +2, Stealth +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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