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NPC Generator

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Advanced [show]


Everard Everleigh, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is auburn and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is a great chef.

History: Born in the west to a Mortician, Everard learned a great deal about his mother's area of expertise. Brilliant and gifted he never wanted to apply himself. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To pay off his debts; and he desires power and/or immortality

Ideals: Artistic, Gifted. Bonds: Attractive, Job, Adventurer, Debt. Occupation: Mortician

Voice: Can't modulate volume

Attributes [hide]

Everard Everleigh, Male Human Ranger 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)9 (-1) 12 (+1)15 (+2)
Skills Athletics +2, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp.


Social Check DCs


Wymar Halsey, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He sports brown clothing, slightly heavier than average wear. His black hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is frequently practicing swordplay.

History: His parents moved while he was still in utero so he is the first generation to be born here. When Wymar reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the west, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Military, Immigrant. Occupation: Fletcher

Voice: Farmer accent

Attributes [hide]

Wymar Halsey, Male Human Expert 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)13 (+1) 17 (+3)12 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Star rose quartz (80 gp).


Social Check DCs


Gerald Gladstone, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely white suit with blue socks and a vest with buckled shoes. He has a penchant for wearing a ring with an oversized jet on his right hand. He wears a broad hat to cover his moderate length chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is lazy, self-centered, vain, and jealous.

History: He was born in the east. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the east, certain he would find work there.

Motivation: Revenge; and a deep hatred of drow

Flaws: Selfish. Bonds: Rich, Enemies, Immigrant, Mentor. Occupation: Dilettante

Voice: Speaks with a cold

Attributes [hide]

Gerald Gladstone, Male Human Commoner 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)16 (+3) 16 (+3)11 (+0)
Skills History +5, Sleight of Hand +0
Senses Passive Perception 13
Languages Common, Elven, Gnome, Giant
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Don Stapleton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has shaved his head bald. His green unseeing eyes seem to look past you.

Personality: Cocky and sure of himself, he believes he is the best Barrister born in the past three hundred years. He is skeptical of what others tell him and is slow to trust.

History: Don was born with his father's beautiful face. He was an apprentice working in his father's forge. He tends to his Barrister job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and balancing his hectic life and new barrister responsibilities is difficult

Flaws: Disease, Shy. Bonds: Attractive, Job. Occupation: Barrister

Voice: Speaks in third person

Attributes [hide]

Don Stapleton, Male Human Warrior 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light wooden shield.


Social Check DCs


Norman Langdon, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep blue leather and dull white iron scale mail. He carries with him a set of warhammers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is cut short. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Norman is depressed about a lot of things. He tends to be a nihilist. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: From birth he was tutored by a cruel and relentless mentor. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Ugly, Depressed, Fearful. Bonds: Mentor. Occupation: Tailor

Voice: Soft and melodious

Attributes [hide]

Norman Langdon, Male Human Aristocrat 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)10 (+0) 16 (+3)14 (+2)
Skills Nature +2, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. Deep blue spinel (900 gp). Jasper (70 gp).


Social Check DCs

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