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Advanced [show]


Jocelyn Webley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is typically in his Locksmith uniform. His chestnut hair has been sun bleached extensively. His fierce hazel eyes like to dwell on things.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of western immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Expand his business; and to be a glassblower again

Ideals: Logical. Flaws: Ugly. Bonds: Job, Adventurer, Immigrant. Occupation: Locksmith

Voice: High pitched, excited

Attributes [hide]

Jocelyn Webley, Male Human Bard 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 13 (+1)10 (+0) 6 (-2)14 (+2)
Skills Athletics +0, Medicine +1
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 2d8-3, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp. Jasper (40 gp). Emerald (1200 gp).


Social Check DCs


Gerard Barney, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy tan suit. He carries with him a set of shortbows on his belt, each one with a topaz on the hilt. His brown hair is kept up in a ponytail inside a Stetson hat. He wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Gerard has worked very hard to control his curse. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Fighting, Entrepeneur. Flaws: Depressed, Disease. Bonds: Attractive, Adventurer. Occupation: Apothecary

Voice: Hollow voice

Attributes [hide]

Gerard Barney, Male Human Expert 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 41 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)15 (+2) 12 (+1)9 (-1)
Skills Arcana +5, Deception +2
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Hunter Hayden, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a robe, a symbol of magic around his neck, and a longbow on his belt. With a patchy black beard and wild black hair. His eyes, though not visible through his cowl, are brown.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He invites people to come help in his community garden.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Healer mother left him crippled. He hasn't been sleeping well lately.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult.

Ideals: Fighting, Philantrophist. Flaws: Cynical, Disease, Insomniac. Occupation: Cartwright

Voice: Can't modulate volume

Attributes [hide]

Hunter Hayden, Male Human Barbarian 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 88 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)12 (+1) 14 (+2)7 (-2)
Skills Athletics +4, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +5

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Law, Male Human [Permalink]

Personal [hide]

Description: This man dresses in grey turtlenecks beneath a brown coat with tan slacks, and sports empty pouches on his belt. He keeps his auburn hair in a pixie cut. He has amber eyes and a grey hat with a brown feather.

Personality: He is extraordinarily eccentric. He is harsh and unforgiving.

History: Frederick was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stylist work with an outfit from a few towns over. Stylist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants revenge against illithids; and someone believes him a fraud

Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Job, Enemies. Occupation: Stylist

Voice: Creaky witch voice

Attributes [hide]

Frederick Law, Male Human Warlock 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)15 (+2) 10 (+0)16 (+3)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Auran, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 800 gp. Malachite (9 gp). Hematite (9 gp).


Social Check DCs


Thomas Barlow, Male Human [Permalink]

Personal [hide]

Description: A 5'11" southern man, he sports grey clothing, slightly heavier than average wear. His red hair is braided into rings. His thin eyebrows rest above his beady green eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he feels kind of lost in life

Ideals: Gifted, Persistence. Flaws: Ugly, Depressed. Bonds: Religious. Occupation: Soapmaker

Voice: Raspy

Attributes [hide]

Thomas Barlow, Male Human Rogue 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 14 (+2)14 (+2) 14 (+2)8 (-1)
Skills Acrobatics +0, Stealth +0
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs

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