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Advanced [show]


Heward Sheldon, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is braided into rings. He wears large thick round spectacles.

Personality: Heward is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He believes the world needs to unite to get rid of goblins once and for all.

History: He served in the navy to pay for his family's outstanding loans. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. He is searching for what he claims is his rightful reward.

Motivation: He wants revenge against goblins.

Ideals: Extrovert. Bonds: Adventurer, Enemies, Military, Slave. Occupation: Spy

Voice: Gruff and masculine

Attributes [hide]

Heward Sheldon, Male Human Wizard 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)15 (+2) 18 (+4)17 (+3)
Skills Performance +5, Religion +4
Senses Passive Perception 14
Languages Common, Druidic, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 300 gp. Fire opal pendant on a fine gold chain (1200 gp). Solid gold idol (500 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). 1 Antitoxin.


Social Check DCs


Anselm Astley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear ponchos typically of a light brown in addition to tight pants. His hair is always cut to a buzz. His hazel eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Anselm was raised in a hard working conservative environment. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and expand his business

Ideals: Philantrophist. Bonds: Job, Debt, Rich, Attractive. Occupation: Tanner

Voice: Sleepy voice

Attributes [hide]

Anselm Astley, Male Human Adept 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)16 (+3) 9 (-1)14 (+2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 9
Languages Common, Undercommon, Terran, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 8000 sp. 1 Average lock. 1 Good lock.


Social Check DCs


Chad Coombs, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his hair in dreadlocks. His hazel eyes dart from person to person to random spaces in the air.

Personality: A deeply religious man he believes everything happens for a reason. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the south, certain he would find work there.

Motivation: He wants revenge against orcs; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Persistence. Flaws: Mundane. Bonds: Religious, Immigrant, Enemies. Occupation: Merchant

Voice: Scottish accent

Attributes [hide]

Chad Coombs, Male Human Monk 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)14 (+2) 12 (+1)11 (+0)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Abyssal, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 900 sp.


Social Check DCs


Gerard Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a yellow tunic with white highlights, and long tan pants that bunch up around his shoes. He has a hunchback. He keeps his blonde hair in a flapper bob. His face is scarred and worn.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Flaws: Ugly, Antagonistic, Shy, Mundane. Bonds: Poor, Family. Occupation: Mason

Voice: Relaxed voice

Attributes [hide]

Gerard Sheldon, Male Human Commoner 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)13 (+1) 13 (+1)9 (-1)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gunter Hallewell, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fighting clothing, which leaves very little to the imagination. His hair is black, silky, and of moderate length. This brown eyed westerner is not easily forgotten.

Personality: He is overprotective of those who hire his services. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He was granted divine powers by his dying sister.

Motivation: He uses money and sex appeal to get what he needs; and to protect his home

Ideals: Fighting, Gifted. Bonds: Attractive, Guardian, Rich. Occupation: Farmer

Voice: High pitched, excited

Attributes [hide]

Gunter Hallewell, Male Human Adept 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)11 (+0) 16 (+3)15 (+2)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: Chalcedony (80 gp). Rhodochrosite (15 gp).


Social Check DCs

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