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NPC Generator

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Advanced [show]


Bertram Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His auburn hair, when down, is lengthy. He wears large thick round spectacles.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He hasn't been sleeping well lately.

Motivation: He uses money and sex appeal to get what he needs; and he is terrified, and will act out of fear

Flaws: Racist, Insomniac, Fearful. Bonds: Attractive, Rich. Occupation: Masseuse

Voice: High pitched and raspy

Attributes [hide]

Bertram Tickle, Male Human Aristocrat 8
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 32 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)17 (+3) 7 (-2)14 (+2)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Celestial
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Snape, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he is wearing the road beaten gear of a warrior. He has moderate length blonde hair. He wears an eyepatch.

Personality: He is calm most of the time but flees social interaction. He has all his life been fascinated with painting.

History: He was raised by priests from a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions

Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Religious, Mentor. Occupation: Soapmaker

Voice: Sounds elderly

Attributes [hide]

Heward Snape, Male Human Barbarian 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 59 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)12 (+1) 12 (+1)14 (+2)
Skills Deception +5, Investigation +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 700 gp.


Social Check DCs


Hunter Blyth, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a green cloak and cross-gartered black stockings, marred by beers. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His amber eyes peer out from beneath his top green hat.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: When he was but 7 years old his parents immigrated from the east. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Athletic. Flaws: Ugly, Cynical. Bonds: Adventurer, Immigrant. Occupation: Map Maker

Voice: Prounounces S like Z

Attributes [hide]

Hunter Blyth, Male Human Barbarian 9
Medium (5'3") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 105 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 17 (+3)8 (-1) 12 (+1)16 (+3)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long red hair is drawn into a two foot long braid. His hazel unseeing eyes seem to look past you.

Personality: William is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, Slave. Occupation: Spy

Voice: Creaky witch voice

Attributes [hide]

William Wedgwood, Male Human Sorcerer 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)15 (+2) 8 (-1)7 (-2)
Skills Deception +0, History +4
Senses Passive Perception 9
Languages Common, Giant, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). 1 Masterwork Musical instrument. 1 Masterwork manacles.


Social Check DCs


Tim Dumph, Male Human [Permalink]

Personal [hide]

Description: A 5'7" southern man, he wears a grey tunic with red highlights, and long brown pants that bunch up around his shoes. His hair is greying and his face has many wrinkles. His violet eyes dart from person to person.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a Fortune-teller, his mother struggled to pay the bills. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: To reunite with his old friends; and balancing his hectic life and new healer responsibilities is difficult

Ideals: Passionate. Flaws: Fearful. Bonds: Poor, Adventurer, Job. Occupation: Healer

Voice: Slurs words

Attributes [hide]

Tim Dumph, Male Human Bard 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)11 (+0) 7 (-2)6 (-2)
Skills Acrobatics +2, Deception +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Violet garnet (600 gp). Eye agate (8 gp). Amber (100 gp). 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Banded mail.


Social Check DCs

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