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Advanced [show]


Lance Warwick, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears clothing that is held on in multiple layers but all of it is in poor condition. His whole body is exceptionally muscular. His hair is long and brown with streaks of auburn, and is pulled back with small green clips. His beard is auburn, braided, and well cared for. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Lance lived on a farm with his father, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a detective and was forced into it by his family

Ideals: Joker. Bonds: Poor, Immigrant, Nature, Family. Occupation: Detective

Voice: Italian accent

Attributes [hide]

Lance Warwick, Male Human Warlock 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)14 (+2) 9 (-1)14 (+2)
Skills Nature +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 20 pp. Jet (80 gp). Black opal (1100 gp). Malachite (5 gp). Golden pearl (80 gp).


Social Check DCs


Diggory Allerton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears pastel trousers with blue and yellow striped suspenders. He wears various colorful collared shirts. His top hat is riddled with cuts and holes. His hazel unseeing eyes seem to look past you.

Personality: He loves telling others what to do and how they should feel about things. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and nothing but the best is good enough for him

Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Immigrant, Military. Occupation: Mercenary

Voice: pre-pubescent

Attributes [hide]

Diggory Allerton, Male Human Expert 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 17 (+3)11 (+0)
Skills Perception +6
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. Blue quartz (16 gp). Amethyst (140 gp).


Social Check DCs


Gomory Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His brown hair is smooth and relatively long. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: His tongue was cut out and he uses sign language. He is a bit of a xeno-phobe, disliking non-Humans.

History: Gomory was born in the east. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Revenge; and he desires power and/or immortality

Ideals: Persistence. Flaws: Disease, Racist. Bonds: Adventurer, Enemies. Occupation: Armorer

Voice: Switch between two voices

Attributes [hide]

Gomory Walcott, Male Human Monk 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)14 (+2) 15 (+2)8 (-1)
Skills Animal Handling +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Celestial, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Gold dragon comb with red garnet eye (300 gp).


Social Check DCs


Everard Weld, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears dark leathers with embroidery. His chestnut hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.

Personality: Overbrimming with self-confidence, Everard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He would rather hide behind his crafts than deal with other people.

History: Born in the east his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered poetry. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Poor, Attractive. Occupation: Baker

Voice: Sleepy voice

Attributes [hide]

Everard Weld, Male Human Aristocrat 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)11 (+0) 18 (+4)13 (+1)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 24000 cp. Old masterpiece painting (900 gp).


Social Check DCs


Roland Yeardley, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is white, silky, and of moderate length. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the west, but his parents moved at a very young age to the north. His mother was a mechanic, and taught him how to fix just about anything. He got away from his former life and has fallen to alcoholism.

Motivation: He feels threatened by others; and he is not mentally stable, and does not behave rationally

Ideals: Persistence. Flaws: Addict, Insomniac, Fearful. Bonds: Attractive, Immigrant. Occupation: Miller

Voice: Speaks with squeezed throat

Attributes [hide]

Roland Yeardley, Male Human Druid 8
Medium (5'7") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +4, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1200 gp. Golden yellow topaz (200 gp). Bloodstone (20 gp).


Social Check DCs

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