Rolf Hayhurst, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears silk and lounges about seductively. He wears a colorful flower in his golden hair. He wears a mask on his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Sold as a small child to a necromancer, Rolf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Disciplined, Gifted. Bonds: Attractive, Adventurer, Mentor. Occupation: Fisher
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 400 gp.
Guy Westbrook, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears skinny pants and wears a yellow and black robe with the hood down and is in decent physical shape. He keeps his blonde hair in a pixie cut. His eyes are hazel and he is always smoking a pipe.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their daughter. He worked as a Barber, and he later adopted a second daughter.
Motivation: Wants to open a new tavern; and regain custody of his daughter
Ideals: Gifted. Flaws: Mundane, Racist. Bonds: Family, Job. Occupation: Barber
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnoll, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 4 Tanglefoot bags. 8 Acid flasks. 4 Tanglefoot bags.
Frederick Van Es, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it, he is not a threatening figure. His brown hair is lengthy and is close to two feet long. His face is scarred and worn.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with a lost civilization.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. From there he went from mercenary job to mercenary job. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Flaws: Ugly, Depressed. Bonds: Adventurer, Religious, Enemies. Occupation: Bellfounder
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Obsidian (4 gp).
Gerald Willoughby, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He has a large grey mantle and cape that has been intricately interwoven into his green robe. His black hair is kept up in a ponytail inside a broad hat. His brown eyes are slightly larger than normal.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised in a mountains tribe. A freak accident while working with his Sailor father left him crippled. He was granted arcane powers by his dying brother.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Nature. Occupation: Priest
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. Hematite (10 gp). Smoky quartz (70 gp). Silver pearl (80 gp). 1 Banded mail. 1 Masterwork studded leather. 1 Half-Plate.
Roger Wentworth, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear ponchos typically of a light black in addition to tight pants. He wears his hair in dreadlocks. His face is scarred and worn.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A powerful slaver made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to have a good time and be beloved; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted, Optimist. Flaws: Ugly, Secretive. Bonds: Mentor, Adventurer. Occupation: Soapmaker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
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