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NPC Generator

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Advanced [show]


Peter Colby, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat, marred by beers. His long auburn hair reaches down to his waist. He is baby faced.

Personality: Stoic and calm, he prefers to meditate than take action. He does not trust anyone and sleeps with one eye open.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and he has money and likes to spend it

Ideals: Disciplined. Flaws: Ugly, Insomniac, Mundane. Bonds: Rich. Occupation: Spy

Voice: Hard of hearing, loud

Attributes [hide]

Peter Colby, Male Human Druid 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)13 (+1) 13 (+1)14 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: Moss agate (7 gp).


Social Check DCs


Drogo Richie, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a black cloak and cross-gartered tan stockings and is in decent physical shape. He wears his hair in dreadlocks. His blue eyes have a joyful gleam in them most of the time.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a plains tribe. His father took him hunting and taught him how to get in the mind of other creatures. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To protect his home; and obtaining odd cultural human artifacts is his passion

Flaws: Sensitive, Impulsive. Bonds: Nature, Adventurer, Guardian. Occupation: Ruler

Voice: Russian accent

Attributes [hide]

Drogo Richie, Male Human Warlock 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 7 (-2)13 (+1) 17 (+3)15 (+2)
Skills Insight +6, Persuasion +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 200 gp. Cloth of gold vestments (160 gp). Cloth of gold vestments (160 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp).


Social Check DCs


Trym Dryden, Male Human [Permalink]

Personal [hide]

Description: A 5'7" eastern man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He always tries to repair and not replace. It was this mentality that drove him into the Carter business.

History: Born in the east to a Carter, Trym learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Carter for hire.

Motivation: To unite with his sister; and doesn't want to be a carter and was forced into it by his family

Ideals: Persistence. Flaws: Shy. Bonds: Job, Mentor, Family. Occupation: Carter

Voice: Cold and demanding tone

Attributes [hide]

Trym Dryden, Male Human Sorcerer 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)18 (+4) 12 (+1)10 (+0)
Skills Investigation +7, Nature +7
Senses Passive Perception 11
Languages Common, Abyssal, Druidic, Dwarven, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15664000000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Anthony Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He is portly but not overly obese. His silver hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes are slightly larger than normal.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born blind and as such lacked many opportunities for work. His father had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Regain custody of his daughter; and to reunite with his absent father

Ideals: Optimist. Flaws: Impulsive, Disease. Bonds: Rich, Family. Occupation: Crown-heir

Voice: Old Prospector

Attributes [hide]

Anthony Garrick, Male Human Wizard 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)14 (+2) 9 (-1)14 (+2)
Skills Acrobatics +2, Animal Handling +1
Senses Passive Perception 9
Languages Common, Auran, Elven
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Ernest Winthrop, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown coat over a blue low-cut shirt, and a wide-brimmed hat upon his head. His brown hair is still thick. His eyes are gray.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He would rather hide behind his crafts than deal with other people.

History: His father raised him in a mountain cabin. He worked as a nervous Fortune-teller and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Fortune-teller

Voice: Gruff and masculine

Attributes [hide]

Ernest Winthrop, Male Human Expert 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)14 (+2) 12 (+1)13 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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