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NPC Generator

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Advanced [show]


Guy Beitz, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of maces, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His blonde hair is matted, messy, and big. His amber eyes are slightly larger than normal.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a minor phobia of water and hates getting wet.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich, Nature. Occupation: Bather

Voice: Thin and wheezing

Attributes [hide]

Guy Beitz, Male Human Expert 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 10 (+0)10 (+0)
Skills Perception +2, Performance +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Roger Cornish, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His broad hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a great chef.

History: He was born at the edge of vast forest. Over the years he perfected his riding and shooting skills. He was granted necromantic powers by his dying brother.

Motivation: To get a good night's sleep; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist, Gifted. Flaws: Ugly, Insomniac. Bonds: Nature. Occupation: Sculptor

Voice: Low range voice

Attributes [hide]

Roger Cornish, Male Human Cleric 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 9 (-1)12 (+1)
Skills History +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Gerard Tickle, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears suspenders and tan workpants. His shirt is yellow, and he wears a heavy tan leather apron most of the time. His hair is auburn and curly. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily eccentric. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of eastern immigrants he idolized his father. A few years later when the south was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 7 years.

Motivation: He is content; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Fearful, Mundane. Bonds: Immigrant, Job. Occupation: Bellfounder

Voice: Hissing voice

Attributes [hide]

Gerard Tickle, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 15 (+2)7 (-2) 14 (+2)14 (+2)
Skills Athletics +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Rolf Hayley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His brown hair is smooth and relatively long. His eyes are amber and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Herbalist and found it very stressful. In the meantime he has taken over work as a Herbalist and occasionally as a mercenary.

Motivation: To reunite with his old friends; and expand his business

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Rich, Adventurer. Occupation: Herbalist

Voice: Eastern European accent

Attributes [hide]

Rolf Hayley, Male Human Commoner 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)12 (+1) 14 (+2)11 (+0)
Skills Nature +4, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Anselm Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is fair and his fingers are delicate and long. His broad hat is riddled with cuts and holes. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the south his family was never financially stable. He worked as a nervous Stylist and found it very stressful. He became a Stylist soon after.

Motivation: To end his boredom; and sabotage a competitor

Flaws: Ugly, Addict, Mundane. Bonds: Poor, Job. Occupation: Stylist

Voice: Gruff and masculine

Attributes [hide]

Anselm Barclay, Male Human Ranger 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)12 (+1) 16 (+3)8 (-1)
Skills Athletics +1, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 26000 cp. 1 Minor magic item.


Social Check DCs

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