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NPC Generator

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Advanced [show]


Norman Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He prefers to wear flannel. His brown hair is kept up in a ponytail inside a top hat. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the south, but his parents moved at a very young age to the east. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Cook

Voice: Hollow voice

Attributes [hide]

Norman Bradshaw, Male Human Monk 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)16 (+3) 10 (+0)13 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common, Terran, Elven, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Iolite (80 gp). Moonstone (80 gp).


Social Check DCs


William Alston, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. With a patchy auburn beard and wild auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He pushes his goals aggressively. He is also a coward if confronted.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has been saving his money to try and buy his sister's freedom.

Motivation: He is terrified, and will act out of fear.

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Tanner

Voice: Speaks with squeezed throat

Attributes [hide]

William Alston, Male Human Aristocrat 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)11 (+0) 5 (-3)14 (+2)
Skills Animal Handling -1, Persuasion +4
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Shane Stratford, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and grey handkerchief worn on his left side, and he perpetually has his greatsword ready. His brown hair is unkempt and raggedy. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.

Motivation: Wants a kiss.

Ideals: Fighting, Joker, Gifted. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Map Maker

Voice: Loud with bravado

Attributes [hide]

Shane Stratford, Male Human Bard 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)16 (+3) 8 (-1)10 (+0)
Skills Medicine +2, Survival +2
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 800 gp.


Social Check DCs


Guy Heiser, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His silver hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is calm most of the time but flees social interaction. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His druidic abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and he is content

Ideals: Gifted, Logical. Flaws: Shy, Disease. Bonds: Immigrant. Occupation: Jeweler

Voice: Soft and mumbly

Attributes [hide]

Guy Heiser, Male Human Expert 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Druidic, Auran
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm York, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a card on it. His golden hair is slicked back into a classic pompadour. His eyes are a pleasant blue.

Personality: He will rave to anyone who will listen. As long as the job gets done he does not care how it got done.

History: Sold as a small child to a brothel owner, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and he desires power and/or immortality

Ideals: Professionalism. Flaws: Insane. Bonds: Mentor, Family, Adventurer. Occupation: Knight

Voice: High pitched, excited

Attributes [hide]

Anselm York, Male Human Bard 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)16 (+3) 11 (+0)13 (+1)
Skills Investigation +5, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Giant, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 47000 sp. 1 Minor magic item.


Social Check DCs

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