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NPC Generator

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Advanced [show]


Gerald Clive, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in an above average manner. He has done his best to style his auburn hair to look like a famous performer. He is baby faced.

Personality: He exudes charisma. He is a tour de force of persuasion. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Family, Immigrant. Occupation: Assassin

Voice: Soft and melodious

Attributes [hide]

Gerald Clive, Male Human Warrior 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)9 (-1) 6 (-2)16 (+3)
Skills Animal Handling +0, Stealth +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Guy Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears just a green suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His chestnut hair is braided into rings. His eyes are likewise violet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the west. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the west, certain he would find work there.

Motivation: Sabotage a competitor; and he feels threatened by others

Flaws: Insomniac, Fearful. Bonds: Immigrant, Attractive, Job. Occupation: Assassin

Voice: American accent

Attributes [hide]

Guy Atterton, Male Human Fighter 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 14
Hit Points 38 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)14 (+2) 13 (+1)18 (+4)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Undercommon, Orc
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4

Possessions: Coral (160 gp). Bloodstone (50 gp). Black pearl (1500 gp). Moss agate (10 gp).


Social Check DCs


Balimaar Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head. He is muscular with a powerful set of arms. His chestnut hair is smooth and relatively long. His eyes are blue.

Personality: Stoic and calm, he prefers to meditate than take action. Further he is a bit of a stoner and is frequently out of it.

History: Balimaar was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Human compassion; and to be a marshal again

Ideals: Disciplined. Flaws: Addict, Secretive, Racist. Bonds: Job. Occupation: Shepherd

Voice: Farmer accent

Attributes [hide]

Balimaar Mitchell, Male Human Aristocrat 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)15 (+2) 9 (-1)12 (+1)
Skills Acrobatics +6, Arcana +5
Senses Passive Perception 9
Languages Common, Goblin, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +5

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Peter Huckabee, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears tight fitting clothing which further accentuates his frame. His golden hair and beard is wavy and long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Peter lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Peter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Peter's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to raise his children well; and doesn't want to be a barber and was forced into it by his family

Flaws: Shy, Antagonistic. Bonds: Attractive, Poor, Family. Occupation: Barber

Voice: Sore throat, cough

Attributes [hide]

Peter Huckabee, Male Human Aristocrat 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Geoffrey Dryden, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple white robe with brown stripes complete with hood. His chestnut hair and beard is wavy and long. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Days after completing his studies, news broke out that his hometown was attacked by orcs. Geoffrey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He is greedy; and money/treasure

Flaws: Shy, Secretive. Bonds: Immigrant, Enemies, Rich. Occupation: Cartwright

Voice: Speaks fast with a slight lisp

Attributes [hide]

Geoffrey Dryden, Male Human Wizard 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)18 (+4) 11 (+0)10 (+0)
Skills Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Terran, Gnoll, Elven, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14432000000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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