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NPC Generator

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Advanced [show]


Patrick Gentry, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He likes to wear ponchos typically of a light tan in addition to tight pants, and his gloved hand is found clutching a scythe. He has a very tight haircut. He has green eyes and a tan hat with a grey feather.

Personality: He is calm most of the time but flees social interaction. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of a Healer, who enjoyed hunting, Patrick was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Patrick took refuge in the ruined castle and found the beat up scythe and armor he uses now. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their daughter. He worked as a Layabout, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his sister; and he's looking for his big break

Ideals: Optimist. Flaws: Shy. Bonds: Nature, Family, Adventurer. Occupation: Layabout

Voice: Excited and jittery

Attributes [hide]

Patrick Gentry, Male Human Aristocrat 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)11 (+0) 9 (-1)7 (-2)
Skills Deception +0, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Odo Ashley, Male Human [Permalink]

Personal [hide]

Description: This southern man is dressed in a clean brown cloak covering his clean studded leather. His clothes are grease stained in places. He has wavy red hair. His otherwise smooth face is marked with small tiny scars.

Personality: He loves telling others what to do and how they should feel about things. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Sold as a small child to a brothel owner, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Opinionated. Bonds: Poor, Immigrant, Adventurer, Mentor. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Odo Ashley, Male Human Bard 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)16 (+3) 15 (+2)9 (-1)
Skills History +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Druidic, Draconic, Goblin
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 400 gp. Black opal (1400 gp). 1 Minor magic item.


Social Check DCs


Charles Bradford, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a black suit, red shirt, and black tie. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Charles took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their daughter. He worked as a Body Guard, and he later adopted a second daughter.

Motivation: Doesn't want to be a Body Guard and was forced into it by his family.

Ideals: Gifted. Flaws: Secretive. Bonds: Immigrant, Family, Mentor. Occupation: Body Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Charles Bradford, Male Human Rogue 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)16 (+3) 11 (+0)14 (+2)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Goblin, Gnome, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Coral (100 gp). Chrysoprase (60 gp). Azurite (9 gp). Golden yellow topaz (1000 gp).


Social Check DCs


Manfred Clayden, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is physically well-built. His black hair is styled in orderly dreadlocks. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He exudes charisma. He is a tour de force of persuasion. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Many goblins want him driven away.

Flaws: Insane. Bonds: Attractive, Enemies, Military. Occupation: Miller

Voice: Spits words with contempt

Attributes [hide]

Manfred Clayden, Male Human Paladin 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)11 (+0) 8 (-1)15 (+2)
Skills Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Palomarez, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears rags and sports a simple walking cane. His blonde hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He is calm most of the time but flees social interaction. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the east, certain he would find work there.

Motivation: He is wracked by social anxiety; and he is not mentally stable, and does not behave rationally

Flaws: Shy, Fearful, Insane. Bonds: Poor, Immigrant, Nature. Occupation: Servant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trey Palomarez, Male Human Aristocrat 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 15 (+2)15 (+2) 11 (+0)16 (+3)
Skills Performance +5
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 40000 sp. Amber (90 gp). Red garnet (90 gp). 1 Minor magic item.


Social Check DCs

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