Dustin Mitchell, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears light armors faded through time and improper care. His red hair is drawn into a tight pony tail with a skull scrunchie. This hazel eyed northerner is not easily forgotten.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born several months after his mother was called into army service. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Dustin and his spouse have recently divorced.
Motivation: He would like to get married and retire; and he desires power and/or immortality
Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Military. Occupation: Locksmith
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Ignan, Goblin, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1600 sp.
Thomas Hayden, Male Human [Permalink]
Personal [hide]
Description: A 6'4" southern man, he is wearing a perfectly clean shirt and pair of pants. His hair, while still mostly black, has prominent grey streaks. His eyes are a pleasant brown.
Personality: Confrontational and typically high on some drug or another. He invites people to come help in his community garden.
History: He was born in the south, but his parents moved at a very young age to the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist. Flaws: Addict, Insomniac. Bonds: Attractive, Immigrant, Adventurer. Occupation: Miller
Voice: Booming voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 53 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Auran, Celestial
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. A necklace of small pink pearls (3000 gp). Solid gold idol (1000 gp).
Hubert Garrick, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a white shirt with thin grey vertical stripes and brown pants. With bright silver hair and a scraggly beard. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is able to make almost anything out of random pieces of junk.
History: He got into the Knight business at a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He's also a talented Marshal, but doesn't like to broadcast it.
Motivation: To unite with his brother; and to be a marshal again
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Knight
Voice: Jittery and nervous
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 6 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 4 (-3) | 13 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 300 gp. Golden yellow topaz (300 gp). Bloodstone (80 gp).
Heward Carlton, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a tight fitting brown shirt and pants. His clothes are grease stained in places. He has no hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He loathes his own lifestyle; and a rival would like him out of the picture
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Bricklayer
Voice: Irish accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 51 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 17 (+3) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gunter Hadley, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely blue suit with white socks and a vest with buckled shoes. He has a slight overbite and is overall scrawny. He keeps his white hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the north, certain he would find work there.
Motivation: To share knowledge with the world; and he has a rivalry with the church that dominates his actions
Ideals: Persistence, Logical. Bonds: Attractive, Immigrant, Mentor. Occupation: Body Guard
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Aquan, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
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