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NPC Generator

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Advanced [show]


Anthony Kendal, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a fine chain shirt which he covers with grey colored cloaks and clothing. His hair is black and curly. His green eyes peer out from beneath his deerstalker grey hat.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Flattery will make him almost putty in your hands.

History: Born in the south to a Baker, Anthony learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 10 years.

Motivation: To end his boredom; and expand his business

Flaws: Greedy, Selfish, Mundane. Bonds: Job, Rich. Occupation: Baker

Voice: Speaks with back of mouth

Attributes [hide]

Anthony Kendal, Male Human Barbarian 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 41 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)18 (+4) 15 (+2)10 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Sylvan, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 19000 sp. 1 Minor magic item.


Social Check DCs


Wymar Coombs, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is thinning but still full. His ears are large.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Further expansion of business.

Ideals: Entrepeneur, Athletic. Flaws: Ugly, Forgetful. Bonds: Job. Occupation: Assassin

Voice: Spits and sputters

Attributes [hide]

Wymar Coombs, Male Human Bard 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)11 (+0) 12 (+1)17 (+3)
Skills Intimidation +6, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 6000 sp. Silver pearl (90 gp). 1 Minor magic item.


Social Check DCs


Tim Hale, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a black broad hat and black clothes. His clothes are grease stained in places. His black hair is styled in orderly dreadlocks. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is very quiet and rarely speaks above a whisper. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Sold as a small child to a brothel owner, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to open a new tavern; and he desires power and/or immortality

Flaws: Shy. Bonds: Poor, Immigrant, Job, Mentor, Adventurer. Occupation: Knight

Voice: Boston accent

Attributes [hide]

Tim Hale, Male Human Adept 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 40 pp. Golden pearl (130 gp). 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Clerebold Kendall, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Merchant uniform. He wears his chestnut hair up. He has gleaming, smiling gray eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 3 years old his parents immigrated from the east. From there he went from mercenary job to mercenary job. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: He wants to meet his childhood hero.

Flaws: Fearful. Bonds: Job, Immigrant, Adventurer. Occupation: Merchant

Voice: Can't modulate volume

Attributes [hide]

Clerebold Kendall, Male Human Bard 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)15 (+2) 10 (+0)14 (+2)
Skills Medicine +3, Stealth +1
Senses Passive Perception 10
Languages Common, Draconic, Terran
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 1000 sp.


Social Check DCs


Hugh Stanford, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a card on it. With a patchy chestnut beard and wild chestnut hair. This hazel eyed westerner is not easily forgotten.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He enjoys reading and quiet.

History: Hugh hails from a village terrorized by giants. He dropped out of school to support his sick father, and resented it. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: His spouse's relatives view him with great suspicion; and he loathes his own lifestyle

Ideals: Logical. Flaws: Antagonistic, Depressed. Bonds: Enemies, Family. Occupation: Miller

Voice: High pitched, excited

Attributes [hide]

Hugh Stanford, Male Human Wizard 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)18 (+4) 13 (+1)17 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Celestial, Aquan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15443210000

Possessions: 200 gp. Rock crystal (80 gp). Golden yellow topaz (900 gp). Blue quartz (13 gp). Hematite (13 gp).


Social Check DCs

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