Kassoon
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Advanced [show]


Kody Altham, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears tight fighting clothing, which leaves very little to the imagination. He has a chestnut handlebar mustache and slicked back chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Kody was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Kody's father didn't care for him much, and the feeling was mutual. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, Forgetful. Bonds: Attractive. Occupation: Marshal

Voice: Mousy voice

Attributes [hide]

Kody Altham, Male Human Wizard 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)14 (+2) 14 (+2)10 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Auran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp.


Social Check DCs


Diggory Gentry, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Map Maker uniform. He carries with him a set of nunchakus on his belt, each one with a sapphire on the hilt. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As long as the job gets done he does not care how it got done.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 6 years.

Motivation: Further expansion of business; and money/treasure

Ideals: Fighting, Professionalism. Flaws: Insomniac. Bonds: Job, Rich. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Diggory Gentry, Male Human Adept 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)10 (+0) 12 (+1)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 2100 sp.


Social Check DCs


Manfred Heiser, Male Human [Permalink]

Personal [hide]

Description: A 5'6" eastern man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes peer out from beneath his broad black hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Adventurer. Occupation: Guard

Voice: Speaks with lips pursed

Attributes [hide]

Manfred Heiser, Male Human Commoner 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)15 (+2) 16 (+3)16 (+3)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Giant, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Adam Ashley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and has a large green mantle and cape that has been intricately interwoven into his violet robe. His moppish blonde hair is in a traditional bowl cut. His eyes are likewise brown.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Adam was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Athletic, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Sage

Voice: Tuts and clicks tongue

Attributes [hide]

Adam Ashley, Male Human Expert 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +4

Possessions: 600 gp. Obsidian (15 gp). Bloodstone (30 gp). Tiger eye turquoise (15 gp). 1 Minor magic item.


Social Check DCs


Don Deighton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a brown poncho over his likewise colored trousers and shirt and is in decent physical shape. His long black hair is drawn into a two foot long braid. His hazel eyes peer out from beneath his top brown hat.

Personality: He is a hateful person. He taunts others and blames them for his problems. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His father raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He has achieved small success as a Healer.

Motivation: Someone believes him a fraud; and he wants revenge against orcs

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Nature, Job, Enemies. Occupation: Healer

Voice: Sleepy voice

Attributes [hide]

Don Deighton, Male Human Aristocrat 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 17 (+3)15 (+2) 11 (+0)10 (+0)
Skills Nature +4, Stealth +0
Senses Passive Perception 10
Languages Common, Druidic, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 60 pp. 1 Masterwork Common Melee.


Social Check DCs

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