Reynard Milton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears violet leather gloves, a violet jacket, and tight pants. His red hair is knotted and matted. His face is covered beneath a completely black helmet.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised by priests from a young age. Reynard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.
Motivation: He has a rivalry with the Church that dominates his actions; and obtaining odd cultural human artifacts is his passion
Flaws: Secretive. Bonds: Adventurer, Religious, Mentor. Occupation: Barkeep
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 48 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp.
Nicholas Kensley, Male Human [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He wears skinny pants and wears a blue and black robe with the hood down. He wears his white hair down. His face is covered beneath a completely black helmet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He never wears the same outfit twice, unless he absolutely has to.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Miller father left him crippled. He has taken up work as a Doctor and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To get a good night's sleep.
Ideals: Artistic. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Doctor
Voice: Timid voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 37 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 600 gp.
Roger Alston, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries a battered warhammer and tarnished glaive as well. His brown hair is knotted and matted. His amber eyes dart from person to person to random spaces in the air.
Personality: His tongue was cut out and he uses sign language. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Born to a Junk Dealer, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the east, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Immigrant, Poor. Occupation: Spy
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 33 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll, Ignan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Trey Westcott, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has done his best to style his blonde hair to look like a famous performer. He wears crescent spectacles with a black brim.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A powerful brothel owner made him what he is. His father had invested heavily in several trade routes and wanted him to inherit them. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to have a good time and be beloved; and money/treasure
Ideals: Optimist, Entrepeneur. Bonds: Mentor, Rich. Occupation: Interpreter
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 9 (-1) | 6 (-2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 6000 sp. 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate. 1 Full Plate.
Drogo Digby, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a brown vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is slicked back into a classic pompadour. His eyes are a pleasant amber.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gifted from a young age, Drogo studied abroad. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has been saving his money to try and buy his sister's freedom.
Motivation: To find somewhere to settle down; and wants to raise his children well
Ideals: Gifted, Impeccable. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Healer
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 25 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Infernal
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp.
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